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Exterior WIP

Posted: Tue Sep 11, 2007 8:18 am
by lrsuser
First time posting in this section of the forum
Skindigo > Indigo0.8 stable
Tried a little 'atmospheric' shot!
...and some blend material

Posted: Tue Sep 11, 2007 8:53 am
by Kram1032
that looks nice :D

Posted: Tue Sep 11, 2007 11:51 am
by zsouthboy
That looks really good.

How did you do bushes and grass?

Posted: Tue Sep 11, 2007 8:33 pm
by sfepa
cool!!!
i like it!

Posted: Tue Sep 11, 2007 8:40 pm
by BbB
Nice. I'd give your windows a higher exponent and position some things around the scene for reflections. Maybe just instances of your facade. It would make the scene slightly less abstract, I think.
And, yes, how did you do these great grass/hedges?

Posted: Wed Sep 12, 2007 4:52 am
by lrsuser
Thanks for your comments!
@BbB- I do want to make it less abstract. I wanted to reflect some trees in the glass but that meant putting a lot of 'blend' trees around which increased file size.
Placing a huge jpg (of a treeline) didnt help either as it was casting a huge rectangular shadow. immaterial if I set an object not to cast shadow in sketchup, indigo would still render that object with shadow!

The hedge/ grass are blend materials. Grass was posted by Whaat in this thread. http://www.indigorenderer.com/joomla/fo ... php?t=2059
There is a zipped file somewhere in the middle of the thread. I created a blend material for hedge on similar lines. If anybody wants it I can share.

Posted: Wed Sep 12, 2007 4:05 pm
by BBjam
<psodo-code>
cool = 156;
String s = "You should set the supersample factor higher.";
Forum.submitHelp(PRORITY_LOW,s);
</psodo-code>

Posted: Wed Sep 12, 2007 10:46 pm
by BbB
Irsuser: You should work with low-poly instances of trees. They may increase render time because they add geometry, but they won't need any additional RAM. In theory you could have as many of them as you want. I'd also instance your facade and position it outside the frame, as if you were modelling an entire street corner, so that it reflects in the windows. I think it would add a little bit of substance to an already very nice-looking scene.