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Boffi Kitchen WIP

Posted: Wed Aug 29, 2007 8:17 pm
by BbB
I'm still in awe before DrBouvier's retro kitchen here (http://www.indigorenderer.com/joomla/in ... temId=5932) so I'm trying to create a modern pendant by deploying the same attention to detail (I know, I know, modern = easier).
This is my progress so far. Still a long way off. In particular, none of the materials are final, especially the floor and walls, which are just low-res textures for tests. I intend to use the fantastic Arroway textures I just bought for the final image, but they're so huge I need to rework them first.
The lighting setup will also be different. I want the final pic to be back-lit (huge emitter at the back of the room) with filler lights at the front, which will probably force me to experiment with linear tonemapping at last.
All modelled in Blender and MoI and rendered overnight in 06t6
The inspiration for the design came from here: www.boffi.com

Posted: Wed Aug 29, 2007 10:45 pm
by OnoSendai
Nice, look forward to seeing the progression of the image :)

Posted: Wed Aug 29, 2007 10:49 pm
by BbB
Thanks. Yes, let's see if I can stick to a project for more than two days for once :lol:

Posted: Thu Aug 30, 2007 12:43 am
by Headroom
Looks great.

The wood floor texture looks very detailled, but a little too large in scale. Is that one of the low-res samples from the arroway website ? I have used those before and in my interior scenes they look much darker than they should and the detail seems to be "washed out".

What hat material settings do you use for your wood floor ?

Posted: Thu Aug 30, 2007 12:59 am
by BbB
Headroom: I owe you a debt of gratitude. I did check out the Arroway website after you mentioned it earlier and ordered two dvds. These are fantastic textures. As I said, they're too large to be used as such, but they're incredibly detailed and realistic. This one here is just a free sample I grabbed on the MXM gallery and reworked for Indigo. I won't be using it for the final render (it will be an Arroway concrete floor). As for the settings, for parquet and concrete, I always blend a diffuse and phong version of the same material with a specular map. This gives you very realistic, slightly uneven reflections, as you can see when looking at the wood floor towards the back window. What puzzles me here is that the bump map does not seem to be showing. I raised the value quite high but the map is relatively faint, maybe that's why...

Posted: Thu Aug 30, 2007 2:58 am
by Headroom
BdB,

thanks for the tip. Hmmm...blended materials. I had a feeling that that it would lead me in that direction.

BTW, I would not use a concrete floor, unless it's a concrete floor stained in a warm tone. Of course that's a matter of personal preference, but I feel that the warm, dark, natural texture of the wood very nicely contrasts the light colored artificial materials. Adding a (raw) concrete floor would eliminate that contrast.

Posted: Thu Aug 30, 2007 3:10 am
by Headroom
BdB,

I am happy to hear that the arroway textures work for you! Thanks for the tip. I had a feeling that I would have to experiment with blended materials. What IOR are you using for the phong material ?

BTW, I would not use a concrete floor, unless it is stained in a somewhat warm color. The dark, natural texture of the wood floor quite nicely contrasts the artificial materials used in the rest of the scene. Of course that is a matter of personal preference.

Also from a practical standpoint (I tend to cook quite a bit) unless you seal that concrete floor very well it will receive some rather "natural" staining. I mean, it's a kitchen and stuff is going to end up on the floor and concrete is quite porous!!!

Posted: Thu Aug 30, 2007 3:19 am
by BbB
Ha! I cook too, and I agree the concrete would have to be seriously waxed (as in varnished). But wood is no better, believe me, as far as stains go.
I take your point on the color contrast. The tests I've done so far at home do feel a bit like black-and-white pics. I'll mull it over. And while we're on cooking, I just noticed the hob is above the sink, not the burners, which is definitely silly.
For wooden floors and polished concrete I use an IOR of 1.3 to 1.4 and an exponent of 30 to 80. Then again, they're blended mats so I guess they work a little differently (do not know whether the blending is additive or linear).

Posted: Thu Aug 30, 2007 6:05 pm
by BbB
Quick update. Haven't done any modelling. Just tweaked textures here and there. It's still full of mistakes. Especially the bump map on the cabinet doors. I basically picked the wrong one in my folder :oops:

Posted: Thu Aug 30, 2007 6:34 pm
by CoolColJ
looking good so far though :)

Posted: Thu Aug 30, 2007 7:26 pm
by BbB
Cheers CoolCol. I'm going to take my time on this one...

Posted: Thu Aug 30, 2007 10:07 pm
by deltaepsylon
me like it better with concrete floor.
Seems to me that bump is working on the concrete floor now, and that
bump on the cabinet is interesting....

Posted: Thu Aug 30, 2007 10:21 pm
by CoolColJ
yeah concrete floor is better

people have tiles in the kitchen not wooden floors :)

Posted: Thu Aug 30, 2007 11:38 pm
by Headroom
CoolColJ,

That "people" have tiles in the kitchen, not wooded floors is an incorrect assumption on your side. Hardwood floors are very prevalent in the United States and, aside from my own kitchen which is 100% hardwood floor, at least 50% of the houses I've seen here in the southern US have hardwood floors in the kichen, many throughout the whole house.

Posted: Fri Aug 31, 2007 1:53 am
by StompinTom
looking good! but screw around with tonemapping/colour balance to get rid of that blown out look by the windows. and i think itd look better if the island was aligned with the concrete tile. itd only make sense in terms of construction.