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Looney Gears (MoI exercise)
Posted: Mon Aug 27, 2007 4:12 pm
by Lord of the Rings Junkie
I was googling around a bit and found this GIF.

It inspired me, so I decided to model my interpretation of the device. Here's my progress so far. I'm afraid the teeth aren't very precise because I simply traced them all the way around by hand with a poly line. Of course it will be rendered with Indigo!

Posted: Mon Aug 27, 2007 8:04 pm
by Kram1032
nice

will you animate it, too?

Posted: Mon Aug 27, 2007 9:13 pm
by mrCarnivore
In spite of the obviousl MoI hype recently, I would say that blender (especially with its array- and curve-modifiers) would be more suited for this task.
Even more so, if you actually want to animate it...
Posted: Mon Aug 27, 2007 10:02 pm
by deltaepsylon
ARRAYS! Make a factory full of spinning gears, like hundreds of thouseands
g2go 2 skool now =(
Posted: Tue Aug 28, 2007 12:31 am
by zsouthboy
@mrCarnivore:
why blender, exactly?
He can do exactly as I have been doing lately - modelling in MoI, touchup and arrangement in Blender. Animation will work just fine, too.
@LoRJ:
That GIF makes my head hurt

Posted: Tue Aug 28, 2007 12:52 am
by mrCarnivore
Because he could model only one tooth and then create all the others using the array modifier and curve modifer. The smaller wheels can be instanced...
Using this trick you have perfectly retouchabel models with minimal efford. (Given, of course, you know how to hadle blenders modifiers...)
Posted: Tue Aug 28, 2007 1:19 am
by Marcofly
mmhhh.. in moi it's very simple to do that.. you can even modify every single tooth after putting them together with a boolean operation..
Posted: Tue Aug 28, 2007 2:00 am
by mrCarnivore
No, MoI is bad and blender is the bestest!!!!11111
Seems, I have to have a second look into MoI. Maybe some things are done more quickly in MoI after all...

Posted: Tue Aug 28, 2007 2:09 am
by PhilBo
But, remember that MOI is in a time limited beta currently. It will cost money shortly. Yes, it is a great tool and a very clean interface.
Although I played with it for a little while, I determined that I should continue to work in Blender since it will be the tool that is freely available to me for the long haul.
Now, if MOI's price is reachable by non-pro's, then that's a different story. I have not heard of a price point yet. Has anyone?
Posted: Tue Aug 28, 2007 2:14 am
by zsouthboy
$200 is what the developer (Micheal Gibson) is targetting.
There will be one more beta release, then 1.0 will be released, for money.
I started a thread in the MoI forum, heh. "When the hell can I give you money for this software?"
I have NO problem paying the dev - MoI has freaking changed the way I model.
My only complaint is lack of Linux support, which means I have to keep a windows box around.
Posted: Tue Aug 28, 2007 2:28 am
by Marcofly
200 bucks is a fair price.. the learning curve is very fast, and despite the few icons of the GUI, it's an incredibly powerful software!
i love it!
Posted: Tue Aug 28, 2007 2:35 am
by PhilBo
$200 is reachable. I like the fact that it can be completely pen / tablet usable as well.
Posted: Tue Aug 28, 2007 2:44 am
by Lord of the Rings Junkie
mrCarnivore wrote:Because he could model only one tooth and then create all the others using the array modifier and curve modifer. The smaller wheels can be instanced...
Using this trick you have perfectly retouchabel models with minimal efford. (Given, of course, you know how to hadle blenders modifiers...)
That would be true if the gears were simply just metal and teeth as the small gear is. As you can already see from the holes in the planetary 'negative' gear though, what I have planned is a bit more complex then that, and would be extremely difficult to poly model.

Posted: Tue Aug 28, 2007 9:13 am
by Lord of the Rings Junkie
Update!

Is there a way to fillet only certain edges? It doesn't seem to work when I have edge curves selected, only the whole object.

Posted: Tue Aug 28, 2007 10:54 am
by zsouthboy
Click the object with the edges you want to filet once, then click the edges (they should highlight in yellow) that you want to filet.
Then filet.