Page 1 of 1
Fresnel lens
Posted: Fri Jun 22, 2007 10:35 am
by Tys
Oi!
I modelled a fresnel lens, put it in a triplet, and it worked! Not quite exact as the more voluminous counterpart, but it did!
green image is the fresnel, red the 'real' lens.

here the used setup, minus the blackbox:

Posted: Fri Jun 22, 2007 2:40 pm
by Wedge
Cool test!

Posted: Fri Jun 22, 2007 4:18 pm
by Dacksoldier
umm i'm jw what are all of the lens types and wher i could find then cuz i would really like to model one but i can't find any like designs ro anythign and i guess i just ofund out tha fresnel was a lens...also
Posted: Fri Jun 22, 2007 11:18 pm
by Ricky
How you modelled the fresnel lens?
And with wich program?
Thank you,
Ricky
Posted: Fri Jun 22, 2007 11:38 pm
by matsta
wow not to sure about how this is meant to work. but it looks amaaaazing!
greetz
mat
Posted: Sat Jun 23, 2007 12:06 am
by Labello
i dunno what its supposed to be o.O
Posted: Sat Jun 23, 2007 12:08 am
by SimonLarsen
Posted: Sat Jun 23, 2007 12:15 am
by Labello
ah okay so it´s an improved lense... all right... and what should we see? what exactly worked? the magnification or what!? o.O
Posted: Sat Jun 23, 2007 4:12 am
by Tys
Labello wrote:ah okay so it´s an improved lense... all right... and what should we see? what exactly worked? the magnification or what!? o.O
It is a kind of flattened lens, and I was just delighted to see it work. The
triplet English,w/o image is a simple form of an objective, used in cameras or a slide-projector.
In the second picture you see the red and the green F's in the background, these are meshlights. The light then travels through the lenses and hits the canvas. The first picture is a capture of the canvas.
I modelled the lens (and the rest of course) in blender.
Used a circle a a helper object to match the shape of the lens, then put a 100 vert circle perpendicular to it, extruded it, resized it, and so on.
Then I flattened the lens layer for layer, adding a group of verts via loopcut each time.
Posted: Sat Jun 23, 2007 5:06 am
by Kram1032
amazing! But you need to also simulate the quality loss: chromatic dispersion

Posted: Sat Jun 23, 2007 5:42 am
by Ricky
Thank you very much... I'll take a look.
Ricky
Posted: Sat Jun 23, 2007 6:36 am
by Tys
Kram1032 wrote:amazing! But you need to also simulate the quality loss: chromatic dispersion

Even if I did, you wouldn't be able to see it in the image. It is plain red and plain green light;p