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Extreme Instancing

Posted: Thu Jun 21, 2007 7:09 am
by Whaat
I decided to do an instancing test inspired by a render I saw on the Fryrender website: http://www.fryrender.com/sh_images/gall ... 20cars.jpg
Here are some stats:

Total cars = 40,616
Total tris = 1.8 billion
Total tris per car = 44,789
Total unique materials = 40,616 (randomly generated at export time)

The scene was created with the development version of SkIndigo using dummy instancing. Model is from 3D Warehouse.

Whaat

EDIT: Sorry I was mistaken. The number of faces was equal to the number of tris :oops: I need to find a model with more tris than the Fryrender model....Also, added close-up view. (I know the materials need work...)

Posted: Thu Jun 21, 2007 7:10 am
by OnoSendai
hahaha awesome :)

Posted: Thu Jun 21, 2007 7:22 am
by okazaky
WOW! That's 25.000 more than in the fryrender example :shock:

Absoulutely awesome!

Posted: Thu Jun 21, 2007 7:23 am
by suvakas
cooooool !!!! 8)

Posted: Thu Jun 21, 2007 8:10 am
by Marcofly
great! :D more more more!!!!!

Posted: Thu Jun 21, 2007 8:58 am
by StompinTom
pwnd, fryrender.

Posted: Thu Jun 21, 2007 9:02 am
by Sebastian
but why there is no Floor ????? :(
nice !! how much RAM did the scene used ?

Posted: Thu Jun 21, 2007 9:12 am
by Whaat
Sebastian wrote:but why there is no Floor ????? :(
nice !! how much RAM did the scene used ?
Um...I am pretty sure there is a floor. It is supposed to be dark grey but it came out looking bluish. I'll try to remember to post the RAM used later...

Whaat

Posted: Fri Jun 22, 2007 1:16 am
by Camox
:shock: WOW

Posted: Fri Jun 22, 2007 1:25 am
by Kram1032
AWESOME!

(the floor could use a bumpmap)

Posted: Fri Jun 22, 2007 1:55 am
by paulo_gomes
:D always better and bigger!!!

Posted: Fri Jun 22, 2007 2:00 am
by OnoSendai
I think you can do more tris...

http://www.indigorenderer.com/blog/?p=35

Altho you are doing random materials as well :)

Posted: Fri Jun 22, 2007 2:52 am
by Ricky
We need... MORE!!! :D :D

Image

Posted: Fri Jun 22, 2007 3:15 am
by Gog
looks like my garage..... :lol:

Posted: Fri Jun 22, 2007 4:52 am
by lwan
mine was 11,830,830,000 triangles and used micropoly displacement on the ground, wich rise the polycount even higher ;)