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light and colors
Posted: Mon Aug 21, 2006 2:51 am
by Camox
Done 97816400.000000 mutations (362.282963 mutations per pixel)
Time elapsed: 40m, 10s
Mutations per second: 40582.644804
a littel test

Posted: Mon Aug 21, 2006 3:05 am
by OnoSendai
Cool, i like it.
XYZ colour diagram in background?

Posted: Mon Aug 21, 2006 11:34 pm
by Camox
Yes, for Adobe PS.

Posted: Sun Aug 27, 2006 10:34 am
by Camox
Done 887778400.000000 mutations (2889.903646 mutations per pixel)
Time elapsed: 6h, 21m, 26s
Mutations per second: 38789.746235
moddeling 10min and 6h rendern

Posted: Sun Aug 27, 2006 10:53 am
by Zom-B
Nice idea with the Indigo Letters
Seems your C4D Export Problems are solved now,
without the need to edit the XML by Hand all the time,
Indigo is a funny Toy to play with...
The "Renderer" Typo is from Bladerunner, isn't it?!
Posted: Sun Aug 27, 2006 11:11 am
by Camox
I must edit still but it goes a little better . The specular map always is black, is however no large problem. And the renderer Typo... Sry, which you mean with it ?
i hope you unerstand my english

Posted: Sun Aug 27, 2006 12:05 pm
by mzungu
Camox wrote:And the renderer Typo... Sry, which you mean with it ?
i hope you unerstand my english

I think he meant typeface (or font.)
Posted: Sun Aug 27, 2006 1:52 pm
by Zom-B
jep, font/typeface ist the right Word

Strange about this specular Bug...
Could you please upload a small
example C4D file that exports bad for you?
I can't reproduce this here

Posted: Sun Aug 27, 2006 10:40 pm
by Camox
Yes the font is from Bladerunner. I did not know understood typo. Fonts i know !
Here is my example :
http://www.ihud.com/file.php?file=files ... indigo.rar
Code: Select all
<material>
<name>obj1</name>
<phong>
<fresnel_scale>0.600000</fresnel_scale>
<diffuse>0.000000 0.000000 1.000000</diffuse>
<specular>1.000000 1.000000 1.000000</specular> <----- does not change !
<exponent>399.999991</exponent>
</phong>
</material>
Thanks for the assistance !
greetz Camox
Posted: Sun Aug 27, 2006 11:03 pm
by Zom-B
Hey Camox...
Worked here without a Problem, but I think I found your little Mistake
First Time I tried to change the Specular Color I chose the Color ( 1 ),
but totaly forgot to set the brightness of it ( 2 ) so Specular keeps 1 1 1.
I hope this is it!
Posted: Sun Aug 27, 2006 11:17 pm
by Camox
Thx Zom-B ,that was the error . Specular 1,1,1 and it goes.
Thank you for your help.

only water
Posted: Tue Sep 05, 2006 1:45 am
by Camox
Time elapsed: 1h, 11m, 11s <---- lol, that was really coincidence !
Done 103098000.00000 mutations (131.09589 mutations per pixel)
mutations_per_sec: 24136.46973 (41.43108 micro-secs / mutation)
my first water, render with 0.6t2 !

Posted: Tue Sep 05, 2006 1:58 am
by Kosmokrator

are u serius?this is totaly real and top quality!very good please share your material settings!
Posted: Tue Sep 05, 2006 3:09 am
by Camox
Thx

, I have the trick of Manitwo ! I used one as background caustik texture, and hdri (.exr).
Code: Select all
<material>
<name>water</name>
<specular>
<transparent>true</transparent>
<ior>1.33</ior>
<cauchy_b_coeff>0.009569</cauchy_b_coeff>
<rgb_absorptivity>0 0 0</rgb_absorptivity>
</specular>
</material>
<material>
<name>caustics</name>
<phong>
<fresnel_scale>0.800000</fresnel_scale>
<diffuse>1.000000 1.000000 1.000000</diffuse>
<specular>0.003922 0.003922 0.003922</specular>
<exponent>10000.000000</exponent>
<albedo_texture>
<path>caustics.jpg</path>
<uv_set>albedo</uv_set>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
</phong>
</material>
greetz camox
Posted: Tue Sep 05, 2006 3:12 am
by Kosmokrator
thnx camox u r using physical sky for lighting and hdr?background caustic texture u mean the sea floor?