arc en ciel rendering thread
Posted: Wed Jun 28, 2017 3:12 pm
Hi guys,
still working on my last entry for may's competition.
As there is a lot of worries with the topology...

I decided to redo it completely in C4d only. it's a little challenging for me, because I'm pretty new with this software, but I learn a lot. Thank you to all the Glare's team to create contests that motivate
I wanted to make a light topology perfectly suited to the subdivision proposed by Indigo
here some screenshoots with wired and preview with sudivision x5, the final shape like rounded corner are done by Indigo.



I used a lot of instances, even for the tire I have done again and which retains all the editing functions in the final version
1 segment

add a symetry

30 instances radially cloned

and some images all done with GPU mode, rays are done using motionBlur
Thank you for reading
still working on my last entry for may's competition.
As there is a lot of worries with the topology...

I decided to redo it completely in C4d only. it's a little challenging for me, because I'm pretty new with this software, but I learn a lot. Thank you to all the Glare's team to create contests that motivate
I wanted to make a light topology perfectly suited to the subdivision proposed by Indigo
here some screenshoots with wired and preview with sudivision x5, the final shape like rounded corner are done by Indigo.



I used a lot of instances, even for the tire I have done again and which retains all the editing functions in the final version
1 segment

add a symetry

30 instances radially cloned

and some images all done with GPU mode, rays are done using motionBlur
Thank you for reading




