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into the wild

Posted: Tue Jun 21, 2016 11:00 pm
by arc en ciel
yo,
I use 3 scatters, finally I got the tips for use them with .igs from C4D :D
and clouds by ISL
Image
Image

Re: into the wild

Posted: Wed Jun 22, 2016 2:21 am
by snorky
:D well done

Re: into the wild

Posted: Wed Jun 22, 2016 3:48 am
by contegufo
Hi

Beautiful composition, congratulations.
If it's no secret why not post some steps of how you get to that result; Cinema4D uses it?

Re: into the wild

Posted: Wed Jun 22, 2016 3:50 am
by Oscar J
Those are some funky shaped clouds. :)

Re: into the wild

Posted: Fri Jun 24, 2016 4:52 am
by arc en ciel
yo,
thank's all !

Oscar J :
the clouds were settled quickly without checking !

contegufo :
I use scatter function http://www.indigorenderer.com/indigo-te ... on/scatter
but it's not implemented in C4D , so it's necessary to edit the .igs file generated by C4D and include manually the code.
have a look here for more information : http://www.indigorenderer.com/forum/vie ... 17&t=13175

a new one using rocks for primitives, 5 differents "scatted areas" with differents params
cloud still cubic :oops:
actually I'm not completely happy with this image
Image

Re: into the wild

Posted: Fri Jun 24, 2016 7:02 pm
by Jay-ko
Fun!

I understand that you have scattered the rocks on the ground surface.
But could you explain if the "ivy" come from a scater on the rock, dirrectly with Indigo's xml, or if that ivy come from the rocks models.
(a "rock igmesh" composed by a rock+some ivy).

Because the result on the foreground is nice!

Re: into the wild

Posted: Sat Jun 25, 2016 12:30 am
by arc en ciel
salut,
it's a "rock igmesh" composed by a rock+some ivy.

Re: into the wild

Posted: Wed Jun 29, 2016 1:11 am
by arc en ciel
around 180 spp, 106 ksps ( i7 2.4 ghz), something like 5.5 GO in ram with a pic to ~7 GO during construction file's process. without cloud for now 'cause they kill the speed... still working on :D

Re: into the wild

Posted: Wed Jun 29, 2016 4:49 am
by Oscar J
Nice, but I'd say it's all way too colourful to be realistic.

Re: into the wild

Posted: Thu Jun 30, 2016 1:54 am
by arc en ciel
yes OscarJ you're right, but sometimes, Bauxite can produce colored landscape Image

Here a little pigs file including 2 scatter's objets, unpack it and have a look in igs file for code.
Target material is not recorded, so it ask to be adjusted in UI if necessary
3 mats are defined : mat1, mat2 and mat3, they can be assign in target individually.
scatter take mesh in proto, not model2.

a new shoot, here I put some particles done with realflow inside c4d, but they come completely black (simple specular like water mat, I don't understand , probably a mesh orientation normal or something like that) :mrgreen:


happy rendering

Re: into the wild

Posted: Thu Jun 30, 2016 3:56 am
by contegufo
Beautiful image of an absolute realism!!!!!!!!!!!!!!!!!!!!!!!
You have a very powerful computer?
:shock:

Re: into the wild

Posted: Thu Jun 30, 2016 4:47 am
by arc en ciel
the first picture is not a computerized image

I run a cray 1 :lol:
Output from the Cray-1 was stored on magnetic tapes, each of which weighed about 6.4 kilograms (14 pounds) and held about 5 billion bytes of data (5 gigabytes).
Image

Re: into the wild

Posted: Sat Jul 02, 2016 12:32 pm
by arc en ciel
pic at 16 GO during construction process file
more than 10 millions dynamics objects, two thousands milliards triangles
31 scatter's objects
done with i7 4700M 2.4 ghz, 24 go ram

Re: into the wild

Posted: Sat Jul 23, 2016 3:40 am
by arc en ciel
more images with this scene. It's a path include system's file assembled, with 1scatter with 1 or 2 objects per external file.
...
tonemapped by ektachrome 64

Re: into the wild

Posted: Sat Jul 23, 2016 4:33 am
by contegufo
These scenes in OpenGL preview appear as simple boxes?