into the wild
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
into the wild
yo,
I use 3 scatters, finally I got the tips for use them with .igs from C4D
and clouds by ISL
I use 3 scatters, finally I got the tips for use them with .igs from C4D
and clouds by ISL
Re: into the wild
well done
Re: into the wild
Hi
Beautiful composition, congratulations.
If it's no secret why not post some steps of how you get to that result; Cinema4D uses it?
Beautiful composition, congratulations.
If it's no secret why not post some steps of how you get to that result; Cinema4D uses it?
Mac Mini 2011 - 2,3 GHz Intel Core i5
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https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: into the wild
Those are some funky shaped clouds.
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: into the wild
yo,
thank's all !
Oscar J :
the clouds were settled quickly without checking !
contegufo :
I use scatter function http://www.indigorenderer.com/indigo-te ... on/scatter
but it's not implemented in C4D , so it's necessary to edit the .igs file generated by C4D and include manually the code.
have a look here for more information : http://www.indigorenderer.com/forum/vie ... 17&t=13175
a new one using rocks for primitives, 5 differents "scatted areas" with differents params
cloud still cubic
actually I'm not completely happy with this image
thank's all !
Oscar J :
the clouds were settled quickly without checking !
contegufo :
I use scatter function http://www.indigorenderer.com/indigo-te ... on/scatter
but it's not implemented in C4D , so it's necessary to edit the .igs file generated by C4D and include manually the code.
have a look here for more information : http://www.indigorenderer.com/forum/vie ... 17&t=13175
a new one using rocks for primitives, 5 differents "scatted areas" with differents params
cloud still cubic
actually I'm not completely happy with this image
Re: into the wild
Fun!
I understand that you have scattered the rocks on the ground surface.
But could you explain if the "ivy" come from a scater on the rock, dirrectly with Indigo's xml, or if that ivy come from the rocks models.
(a "rock igmesh" composed by a rock+some ivy).
Because the result on the foreground is nice!
I understand that you have scattered the rocks on the ground surface.
But could you explain if the "ivy" come from a scater on the rock, dirrectly with Indigo's xml, or if that ivy come from the rocks models.
(a "rock igmesh" composed by a rock+some ivy).
Because the result on the foreground is nice!
errare humanum est
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: into the wild
salut,
it's a "rock igmesh" composed by a rock+some ivy.
it's a "rock igmesh" composed by a rock+some ivy.
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: into the wild
around 180 spp, 106 ksps ( i7 2.4 ghz), something like 5.5 GO in ram with a pic to ~7 GO during construction file's process. without cloud for now 'cause they kill the speed... still working on
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: into the wild
Nice, but I'd say it's all way too colourful to be realistic.
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: into the wild
yes OscarJ you're right, but sometimes, Bauxite can produce colored landscape
Here a little pigs file including 2 scatter's objets, unpack it and have a look in igs file for code.
Target material is not recorded, so it ask to be adjusted in UI if necessary
3 mats are defined : mat1, mat2 and mat3, they can be assign in target individually.
scatter take mesh in proto, not model2.
a new shoot, here I put some particles done with realflow inside c4d, but they come completely black (simple specular like water mat, I don't understand , probably a mesh orientation normal or something like that)
happy rendering
Here a little pigs file including 2 scatter's objets, unpack it and have a look in igs file for code.
Target material is not recorded, so it ask to be adjusted in UI if necessary
3 mats are defined : mat1, mat2 and mat3, they can be assign in target individually.
scatter take mesh in proto, not model2.
a new shoot, here I put some particles done with realflow inside c4d, but they come completely black (simple specular like water mat, I don't understand , probably a mesh orientation normal or something like that)
happy rendering
- Attachments
-
- scatterExample.pigs
- (37.82 KiB) Downloaded 277 times
Re: into the wild
Beautiful image of an absolute realism!!!!!!!!!!!!!!!!!!!!!!!
You have a very powerful computer?
You have a very powerful computer?
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: into the wild
the first picture is not a computerized image
I run a cray 1
Output from the Cray-1 was stored on magnetic tapes, each of which weighed about 6.4 kilograms (14 pounds) and held about 5 billion bytes of data (5 gigabytes).
I run a cray 1
Output from the Cray-1 was stored on magnetic tapes, each of which weighed about 6.4 kilograms (14 pounds) and held about 5 billion bytes of data (5 gigabytes).
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: into the wild
pic at 16 GO during construction process file
more than 10 millions dynamics objects, two thousands milliards triangles
31 scatter's objects
done with i7 4700M 2.4 ghz, 24 go ram
more than 10 millions dynamics objects, two thousands milliards triangles
31 scatter's objects
done with i7 4700M 2.4 ghz, 24 go ram
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: into the wild
more images with this scene. It's a path include system's file assembled, with 1scatter with 1 or 2 objects per external file.
...
tonemapped by ektachrome 64
...
tonemapped by ektachrome 64
Last edited by arc en ciel on Mon Jul 25, 2016 2:32 am, edited 1 time in total.
Re: into the wild
These scenes in OpenGL preview appear as simple boxes?
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
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