Swimming Pool WIP indigo newbie
Posted: Wed Apr 20, 2016 11:10 am
Hi,
I appreciate anyone taking the time to read and analyze my renders. Very much appreciated.
I've been getting into sketchup to bring my 2D hand drawings to life for my clients. I chose Indigo as my rendering program after thorough research. It has been fun and challenging, I'm learning something new every day. That being said I think I have advanced enough to ask for peer/someone with more knowledge than I review.
I know there are some blatant issues- the 2D plants not facing the camera, the grass not appearing correctly, the material's reflective nature. Please dont hesitate to point out the obvious errors but more importantly I was looking for good constructive criticism how I could improve my materials and the way they render. Photorealism is the goal.
Notes-
How could I improve the water in terms of realism but still have it look inviting?
How do I improve the grass? Ive tried messing around with displacement and clipping and it seems the grass will never render properly from close distance.
Every flagstone patio/coping material I attempt to import always appear to be super low quality. I even tried going out to one of my jobs and taking a picture with a 12MP camera of a flagstone patio then importing it. The photo is super clean but, once imported into sketchup, appears semi-low resolution like attached image.
How could I improve my fire features? How do I make the flame look more realistic? I've tried messing around with the difference luminance and temperature of the emitted light.
How could I make my landscape 4" rock look better?
Thanks all. I appreciate any help very much.
I appreciate anyone taking the time to read and analyze my renders. Very much appreciated.
I've been getting into sketchup to bring my 2D hand drawings to life for my clients. I chose Indigo as my rendering program after thorough research. It has been fun and challenging, I'm learning something new every day. That being said I think I have advanced enough to ask for peer/someone with more knowledge than I review.
I know there are some blatant issues- the 2D plants not facing the camera, the grass not appearing correctly, the material's reflective nature. Please dont hesitate to point out the obvious errors but more importantly I was looking for good constructive criticism how I could improve my materials and the way they render. Photorealism is the goal.
Notes-
How could I improve the water in terms of realism but still have it look inviting?
How do I improve the grass? Ive tried messing around with displacement and clipping and it seems the grass will never render properly from close distance.
Every flagstone patio/coping material I attempt to import always appear to be super low quality. I even tried going out to one of my jobs and taking a picture with a 12MP camera of a flagstone patio then importing it. The photo is super clean but, once imported into sketchup, appears semi-low resolution like attached image.
How could I improve my fire features? How do I make the flame look more realistic? I've tried messing around with the difference luminance and temperature of the emitted light.
How could I make my landscape 4" rock look better?
Thanks all. I appreciate any help very much.