emitter size / light distribution issue
Posted: Thu Aug 14, 2014 11:24 pm
hi everyone!,
it's been a while since my last visit and i'm glad i'm back.
Here's my try of an evening scene with cold/warm light mix.
Unfortunately i'm not able to set light propely. There's still a lot of noise from the external lights.
The attached image has less than 400 spp but it's not my first attempt (i tried diffrent settings) and even with 1500 spp problem is obvious.
I know that increasing emitter's power helps but i'm affraid not in this case:
Current power of external lights is set to 10,000,000 , efficacy is set to 200, gain (in material settings) is set to 10
inner lights' settings: power 5,000,000; efficacy: 200; gain:3
overall lighting is evening sun (time is set to 19:44)
In render sun layer's gain is lowered to 0,5, internal light layer's gain is 1 and external light layer's gain is 0,1
I don't know if further increase of external light power makes any sense. I belive the size of emitters maybe a problem but i'dont know how to trick / hack this.
Any idea how to improve settings to obtain more or less clear render? I'll appreciate any suggestion.
it's been a while since my last visit and i'm glad i'm back.
Here's my try of an evening scene with cold/warm light mix.
Unfortunately i'm not able to set light propely. There's still a lot of noise from the external lights.
The attached image has less than 400 spp but it's not my first attempt (i tried diffrent settings) and even with 1500 spp problem is obvious.
I know that increasing emitter's power helps but i'm affraid not in this case:
Current power of external lights is set to 10,000,000 , efficacy is set to 200, gain (in material settings) is set to 10
inner lights' settings: power 5,000,000; efficacy: 200; gain:3
overall lighting is evening sun (time is set to 19:44)
In render sun layer's gain is lowered to 0,5, internal light layer's gain is 1 and external light layer's gain is 0,1
I don't know if further increase of external light power makes any sense. I belive the size of emitters maybe a problem but i'dont know how to trick / hack this.
Any idea how to improve settings to obtain more or less clear render? I'll appreciate any suggestion.