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bad renders... :(
Posted: Sat Apr 05, 2014 12:22 am
by Darshan
hello guys i am using indigo 3.6 with sketchup...i am not getting good renderings all are looking like cartoons..
please tell me what to do to make atleast a bit give realistic feel...
we should do photoshop after rendering or what...
i am a beginner in indigo and photoshop...

Re: bad renders... :(
Posted: Sat Apr 05, 2014 1:46 am
by Voytech
I'm sure other people will chime in with more details, but at first glance, your color values are too high. "Desaturate" the colors by about 25% in sketchup, before you render. Realism comes from imperfections very often. Adding more uneven surface textures for bump maps will go a long way.
Re: bad renders... :(
Posted: Sat Apr 05, 2014 2:11 am
by Darshan
desaturate in sketchup...
how...???
Re: bad renders... :(
Posted: Sat Apr 05, 2014 2:20 am
by Pibuz
Not to disencourage you but..you say you're a beginner and usually beginners don't show top-notch renders! So be patient! Try to make one step at a time, learn from other images and don't be afraid to ask for the things you're curious about.
Posting the first render ever asking for tips always leads to: better textures, mat mapping improvements, more precise detailing.
Re: bad renders... :(
Posted: Sat Apr 05, 2014 2:20 am
by galinette
For solid colors, tune colors in HSB mode, decrease S, and do not use B values above 80.
For textures, this needs to be done in photoshop.
Re: bad renders... :(
Posted: Sat Apr 05, 2014 2:31 am
by Oscar J
Funny how your render turned out to be pretty good under those over saturated colours.

Re: bad renders... :(
Posted: Sat Apr 05, 2014 3:09 am
by Zom-B
Darshan wrote:hello guys i am using indigo 3.6 with sketchup...i am not getting good renderings all are looking like cartoons..

please tell me what to do to make atleast a bit give realistic feel...
This is rather a universal beginner question the specific to Indigo, you would end up with the same problems on every renderer mate!
Your cartoonish 3D Models result in a cartoonish look, same gos for your materials.
Compare your cartoon couch with for example this one:
http://www.designconnected.com/category ... 4/sofas_c2
Also your materials are very minimalistic and lack in some love for detail.
Compare your floor material with this one for example:
http://www.indigorenderer.com/materials/materials/11
Better Models and better materials would help you a lot. use maps for exponent, fresnel scale for textured phong materials (floors) to get some definition in it.
Your light work is really well done for the start, kudos... most people have a hard time arranging that many lights
Play with white point settings and some camera tonemapping to get different looks for your rendering.
Re: bad renders... :(
Posted: Sat Apr 05, 2014 3:20 am
by Darshan
hmmm..guys any online tutorials for getting good renders and giving photoshop touch ups..
dead line is near... on 6/4/14..i hav to submit my assignment...

Re: bad renders... :(
Posted: Sat Apr 05, 2014 5:21 am
by Oscar J
You've been given plenty of tips by some of Indigos most experienced users. Might wanna give them a try first.
Re: bad renders... :(
Posted: Sat Apr 05, 2014 5:55 am
by Darshan
how is this...

i tried ..

Re: bad renders... :(
Posted: Sat Apr 05, 2014 6:24 am
by Zom-B
Darshan wrote:how is this...

i tried ..

Uhhh, somehow doesn't even look like out of Indigo ^^
Your vases are black, because all normals need to face outwards.
The glass table looks wrong to me too, also doublecheck the normals here...
Re: bad renders... :(
Posted: Sat Apr 05, 2014 6:27 am
by Zom-B
Re: bad renders... :(
Posted: Sat Apr 05, 2014 6:40 am
by Oscar J
Yeah, got the feeling the light simulation was too bad to be Indigo.

Re: bad renders... :(
Posted: Sat Apr 05, 2014 6:43 am
by Darshan

my friend was using my laptop
he used my account and my account and posted this

...
how to delete this...???
Re: bad renders... :(
Posted: Sat Apr 05, 2014 6:45 am
by lycium
If only we could somehow turn into a marketing page: "Our rendering quality is so good, users can immediately tell when it's done in another renderer"
