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sss+ibl
Posted: Tue Feb 06, 2007 7:27 am
by domparis
Hi, just playing with hdri ligthing, reexposed and noise removal in ps from the exr file.
Need to change the ior of the "bubbles" to get a more brighter spec
Cheers
Dom
Posted: Tue Feb 06, 2007 12:10 pm
by Kram1032
nice pic through
Posted: Tue Feb 06, 2007 1:23 pm
by CTZn
yes the material is interesting
Posted: Tue Feb 06, 2007 1:38 pm
by Kram1032
The only thing, which could be better on the materials, is the stand.
It doesn't look like metal, but like plastic coloured silver.
But this may be the purpose...
Posted: Wed Feb 14, 2007 3:52 pm
by domparis
Thanks for reply !!
@Kram1032 : Yes due to modeling style i tried to get a sort of metalized plastic like, next time i'll try to make some bump to simulate the mold cut (don't know the exact term)
Cheers
Dom
Posted: Wed Feb 14, 2007 4:23 pm
by afecelis
Nice Image! Very futuristic.

(or should I say, retro

)
Domparis, would you mind sharing your xml materials?

Posted: Wed Feb 14, 2007 5:03 pm
by domparis
Thanks afecelis, i just try a MOI generated object to test the obj support, no design in mind, i think it just an abstract style
here the xml code and an already old variant render with some fix (render in v0.7t3):
Code: Select all
<medium>
<name>mGreenSSS</name>
<precedence>15</precedence>
<basic>
<ior>1.2</ior>
<cauchy_b_coeff>0.0000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>8.5 0.3 8.5</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>5</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>greenSSS</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>mGreenSSS</internal_medium_name>
</specular>
</material>
Cheers
Dom
Posted: Wed Feb 14, 2007 5:39 pm
by afecelis
whoa! nice! thanks to you too for the material Domparis. Testing it out now. Did you use a glossy transparent for the other part of the material? Could you also post your second part?
thanks in advance!

Posted: Wed Feb 14, 2007 5:45 pm
by domparis
No prob, i have updated the code, no glossy_transparent here.
Dom
Posted: Wed Feb 14, 2007 5:48 pm
by afecelis
wow! very generous of you! thanks domparis. Please show us some more!
regards,
Alvaro

Posted: Thu Feb 15, 2007 1:31 am
by Kram1032
That's much better^^
The bubbles are very bright now...
Maybe already too bright...
But it looks awesome
