Page 24 of 24
Re: A natural situation
Posted: Sat Jun 18, 2016 11:19 am
by Onizuka
Ok, I made a test the other day, with this parameters, but I'm not sure about the results, if you look at the sky colors ( or the color should be right if longer render time maybe I don't know, I had no more time to test this )
Re: A natural situation
Posted: Mon Jun 20, 2016 5:27 am
by yonosoy
Hi Onizuka. Sorry for your scene.
The v4.0.38 still loose power with time, decreasing the samples/pixel of the scene, but not so much.
Re: A natural situation
Posted: Mon Jun 20, 2016 7:13 am
by Jay-ko
nice instagram effect

Re: A natural situation
Posted: Mon Jun 20, 2016 9:53 am
by yonosoy
Hi Jay-ko.
I can´t understand the joke, sorry.
But if there is something wrong with the picture just tell me to do it better in the future...
I´m not very good with the color...
Re: A natural situation
Posted: Mon Jul 25, 2016 6:25 pm
by yonosoy
Another bidirectonal path tracing test over earth simulation with atmosphere. Sample quality is not very good but run on esteroides (8M samples/s in windows 8.1 and more than 10.5M samples/s in windows 10). Physical aperture difraction. There is a defect on the water bump.
The silver sphere has 1 km radius, so the islands are giant (I put this reference later). A little disaster but here goes.
Re: A natural situation
Posted: Mon Aug 01, 2016 8:08 am
by yonosoy
Just realized that bidirectional mode works without the need of any trick for earth simulation (not for a patch !!).
Indigo v4.0.41 starts to sample but freezes at minute two.
Bidirectional metropolis because I want to capture the reflection of the physical aperture difraction. I must to compare it with a simple metro with post-pro aperture...
Still this defect on the bump, I don´t know why.
With circular aperture the speed is normal (867 k samples/s) and the samples are of a better quality...
Re: A natural situation
Posted: Mon Aug 01, 2016 8:18 am
by OnoSendai
Cool.
Is the water a bump texture, or a shader?
Re: A natural situation
Posted: Mon Aug 01, 2016 8:32 am
by yonosoy
A shader. Really strange...
The oceans mesh is highly poligonizated and has two subdivision with smoth on.
Re: A natural situation
Posted: Mon Nov 28, 2016 10:39 pm
by Nicole Kidman
Looks nice!
Thanks for the tip!
tell me please where you can download Indigo scenes examples? Exterior an Interior
Re: A natural situation
Posted: Thu Jan 21, 2021 10:21 am
by yonosoy
So many thanks, Thread closed I miss this...
Re: A natural situation
Posted: Thu Jan 21, 2021 10:22 am
by yonosoy
P.D. you can smell the road and pick up some examples of all.
Re: A natural situation
Posted: Mon Aug 01, 2022 11:42 am
by Alamy
yonosoy wrote: ↑Mon Aug 01, 2016 8:08 am
Just realized that bidirectional mode works without the need of any trick for earth simulation (not for a patch !!).
Indigo v4.0.41 starts to sample but freezes at minute two.
Bidirectional metropolis because I want to capture the reflection of the physical aperture difraction. I must to compare it with a simple metro with post-pro aperture...
Still this defect on the bump, I don´t know why.
With circular aperture the speed is normal (867 k samples/s) and the samples are of a better quality...
Hi Yonosy!
Can you tell me how I can achieve this in Sketchup, Please
Re: A natural situation
Posted: Mon Aug 01, 2022 11:45 am
by Alamy
yonosoy wrote: ↑Tue Oct 20, 2015 10:26 pm
Working around with IES I realized that is not possible to simply apply the IES profile to the polygons of a bulb.
IES expetcs a simple polygonal plane. Almost here the light pattern of the IES is lighting from every polygon of the bulb with odd results.
Then I substitute some bulbs per polygons plane and the mie_cumulus phase per uniform and seems very correct.
scene 9 night.jpg
Next to come some mist in a forest

.
Also If you can help me to achieve this effect in Sketchup I will be grateful to you