First Trial Render - conclusion - and questions
Posted: Sat Dec 01, 2012 2:44 am
Hi all,
I am new to Indigo, but testing the revit-indigo workflow for architectural visualisations.
Curious about the output,
I did test the following settings for an exterior scene, with my remarks:
sky captured - I assume with the time/location and sun settings from revit
sky original - I assume with the settings from indigo based on the time setting of revit
path tracing compared to bi-directional both with or without MLT.
My conclusion is for my scene, that
- the sky original setting is a lighter view en clearer view, the captured is often to dark
- the MLT settings gives me a lot of grain. colours are better
- the path tracing gives me less grain compared to bi directional
Further i don't know which setting i could adapt to get a better scene,
The attached screenshot rendered for 18 hours [trial version], but is still very grainy, I assume there should be an other setting to illiminate the grainyness.
Who can give me some tips to get a better less grainy quality, for example for a maximum rendertime of 1-2 hours.
By the way, the glass and other reflecting materials are very grainy, i used glass acceleration, but the grain is to disturbing.
Also I used the camera render settings with a dcsc camera, i assume this doesn't affect the grain in the render. I tried the lineair and reinard, but both were a disadvantage for the quality.
Anyone can tell me which camera setting gives a good colour field?
Grtz
C
ps. are there "sample" limitations to the trial version, only the resolution I believe or does the licensed version render better?
I am new to Indigo, but testing the revit-indigo workflow for architectural visualisations.
Curious about the output,
I did test the following settings for an exterior scene, with my remarks:
sky captured - I assume with the time/location and sun settings from revit
sky original - I assume with the settings from indigo based on the time setting of revit
path tracing compared to bi-directional both with or without MLT.
My conclusion is for my scene, that
- the sky original setting is a lighter view en clearer view, the captured is often to dark
- the MLT settings gives me a lot of grain. colours are better
- the path tracing gives me less grain compared to bi directional
Further i don't know which setting i could adapt to get a better scene,
The attached screenshot rendered for 18 hours [trial version], but is still very grainy, I assume there should be an other setting to illiminate the grainyness.
Who can give me some tips to get a better less grainy quality, for example for a maximum rendertime of 1-2 hours.
By the way, the glass and other reflecting materials are very grainy, i used glass acceleration, but the grain is to disturbing.
Also I used the camera render settings with a dcsc camera, i assume this doesn't affect the grain in the render. I tried the lineair and reinard, but both were a disadvantage for the quality.
Anyone can tell me which camera setting gives a good colour field?
Grtz
C
ps. are there "sample" limitations to the trial version, only the resolution I believe or does the licensed version render better?