
Here is my first interior scene (geo from Andrew Price), C&C are welcome!
+on walls, with correct UVW coordsOnoSendai wrote:Looks good, definitely needs some bump mapping on the floor!
Top of the screen, there's a little drop-down menu that should say 'Blender Internal'. Switch that to Indigo and you should be good. Nice scene! Could be really great with a bit of improvements on materials and some detailing.Oscar J wrote:So, here is another problem.Which button am I supposed to choose to render my scene in Indigo for 2.6? Pressing the render "Image" button only starts blender's internal renderer, even though it says that it exported the scene to a .igs file.
Thanks for helping!
Hi Tom,StompinTom wrote:That's a real bitch of an error and it can be frustrating to fix. Still hoping Glare will fix it soon
It occurs when one (or more) of your objects has multiple materials assigned to it, not all of which are used (assigned to faces). Check your objects for redundant materials and delete them, it should work fine.
To clarify, say if you have a Cube with 2 materials applied in the Material Panel list, but the Cube only has the first material applied to all of its faces, meaning the second material is essentially unused, Indigo will shit a brick. This can also happen if you have the same material appearing twice in the list for whatever reason.
It'd be great if Indigo tried reverting to a lower material index in these cases instead of crashing.
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