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First Interior - Lithium Design

Posted: Mon Jan 02, 2012 12:31 am
by LithiumDesign
Had some issues with rendering glass and transparent materials in my studio scenes, here, so decided to move onto some interior renders! :D

I'm a former vray user, for about a year now and found that indigo was fairly intuitive and fun to use 8)
So here is my first interior render with a nice EXR sky for the lighting;

Image

This took 14hours to render on an i5 @ 3ghz with bidir PT, what is the recommended render method for interiors?

Thanks, LithiumDesign :wink:

edit: There are actually emitters in the light housings in the top right at 200W 17.6 lumens/W but they don't seem to light the room at all, do I need to lower the gain of the EXR map and change the camera settings or increase the Wattage of the emitter material? :?:

Re: First Interior - Lithium Design

Posted: Mon Jan 02, 2012 2:21 am
by solarray
LithiumDesign wrote:edit: There are actually emitters in the light housings in the top right at 200W 17.6 lumens/W but they don't seem to light the room at all, do I need to lower the gain of the EXR map and change the camera settings or increase the Wattage of the emitter material? :?:
You know that you can adjust the gain of each light source during rendering? Of course only if you set the different light sources to a light layer within your 3d app before exporting.

Re: First Interior - Lithium Design

Posted: Mon Jan 02, 2012 2:46 am
by LithiumDesign
solarray wrote:You know that you can adjust the gain of each light source during rendering? Of course only if you set the different light sources to a light layer within your 3d app before exporting.
I did not know that, thanks!! :D

Re: First Interior - Lithium Design

Posted: Tue Jan 03, 2012 3:32 am
by dcm
using EXR as environment will "mute" real power of emitters in your scene. Try to use sun/sky or pure white color as enviro and your emitters will be in real scale.I reported this long time ago and i hope, this will be solved in upcomming versions. EXR are kinda "overpowered" comapring to emitters.

Re: First Interior - Lithium Design

Posted: Tue Jan 03, 2012 9:17 am
by LithiumDesign
dcm wrote:using EXR as environment will "mute" real power of emitters in your scene. Try to use sun/sky or pure white color as enviro and your emitters will be in real scale.I reported this long time ago and i hope, this will be solved in upcomming versions. EXR are kinda "overpowered" comapring to emitters.
Yeah I noticed this effect!! I've managed to overcome this though by increasing the lumens/W for the emitters - the maxigo preset emitter materials seem a bit low? Anyway, yes in the future I will consider sticking to sun/sky and adding in a sky/environment backplate in post :D Thanks for the tip!

Re: First Interior - Lithium Design

Posted: Thu Jan 05, 2012 5:39 am
by dcm
just question, you know about exit portals ?

Re: First Interior - Lithium Design

Posted: Thu Jan 05, 2012 10:23 am
by LithiumDesign
dcm wrote:just question, you know about exit portals ?
Yes, but i have many windows in awkward positions and I'm not sure how I would set up an exit portal for my design!! As you can see here, the building has 2 hallways, that face each other with windows facing each other also; Image

As I am planning to do many renders from different rooms and angles, how will I place the exit portals?

Thanks! :D

Re: First Interior - Lithium Design

Posted: Thu Jan 05, 2012 10:29 am
by dcm
place one EP to every window. EP shoud be box with inverted faces = you can remove one face then and you have opened box which can cover terrace for example.

Re: First Interior - Lithium Design

Posted: Thu Jan 05, 2012 10:58 am
by LithiumDesign
dcm wrote:place one EP to every window. EP shoud be box with inverted faces = you can remove one face then and you have opened box which can cover terrace for example.
Hrm, I put an inverted plane in front of each window, the light comes in just fine and it renders well, but I do not have an "environment... I am using .exr and I pressed continue when maxigo told me i didn't have a sun/sky but my reflections are not right, as you can see here; Image

whats going on?! :shock:

Re: First Interior - Lithium Design

Posted: Fri Jan 06, 2012 11:21 am
by dcm
you dont need to make plane inverted. just do plane and apply exit portal modifier. be sure that plane is facing towards windows.

Re: First Interior - Lithium Design

Posted: Sat Jan 07, 2012 1:42 am
by LithiumDesign
dcm wrote:you dont need to make plane inverted. just do plane and apply exit portal modifier. be sure that plane is facing towards windows.
That's what I mean, the normals were facing into the interior but I still get these weird reflections? :?

Re: First Interior - Lithium Design

Posted: Sat Jan 07, 2012 9:53 am
by dcm
LithiumDesign wrote:
dcm wrote:you dont need to make plane inverted. just do plane and apply exit portal modifier. be sure that plane is facing towards windows.
That's what I mean, the normals were facing into the interior but I still get these weird reflections? :?
try to remove glass and dont intersect portals with geometry. just place them near window only

Re: First Interior - Lithium Design

Posted: Tue Jan 10, 2012 1:34 am
by LithiumDesign
dcm wrote:
LithiumDesign wrote:
dcm wrote:you dont need to make plane inverted. just do plane and apply exit portal modifier. be sure that plane is facing towards windows.
That's what I mean, the normals were facing into the interior but I still get these weird reflections? :?
try to remove glass and dont intersect portals with geometry. just place them near window only
Won't removing the glass take away all the reflections? :shock: and I had the portals 20mm away from each window :)

Re: First Interior - Lithium Design

Posted: Tue Jan 10, 2012 1:34 am
by LithiumDesign
dcm wrote:try to remove glass and dont intersect portals with geometry. just place them near window only
Won't removing the glass take away all the reflections? :shock: and I had the portals 20mm away from each window :)

First Interior - Lithium Design

Posted: Tue Jan 10, 2012 6:42 am
by zeitmeister
Since when are exit portals working with anything exept sunsky? Did I miss something?