Sketchup is a little underrated I think. Its certainly possible to use it combined with indigo and get some stunning results - look at anything Pibuz has created to get a feel for whats possible.
I think the issue here is you're expecting Indigo to magic away any dodgy modelling/texturing which is clearly won't. No matter how clever Indigo is, if you have unrealistic stuff in your model then that will always be noticeable.
As for you images, they're a great start definately, but the model could be improved here and there I think:
1) let them render longer for a start - the grain has a real negative impact on the realism of a scene.
2) Try a few sketchup plugins, for example bevelled edges. Furniture rarely has perfectly sharp corners which will make it look a little unrealistic. Especially if you're going to do massive close up shots of furniture then suddenly you need to start showing a lot more detail.
3) I'm assuming those sofas are from the 3D warehouse. They're ok as placeholders, but they're not modelled well enough if you're going for ultra realism. If that truly is your aim then you can download far better models from elsewhere which will add immeasurably to your scene. Don't forget you can import .3ds model files into sketchup and there is sites out there with some better .3ds model files for free download.
3) Texturing is massively important - again, no matter how clever indigo is, if your textures show obvious tiling, like on your carpet for example, then the final render will always look a little off. So its worth tracking down better quality textures (loads of sites do them for free) and using them rather than any of the stock textures in sketchup.
4) Vegetation - always a tricky one, can be hard to get to look right and again, if its unrealistic thats all that will come across in the final render. Harder to find decent tree/bush/plant stuff for sketchup as it doesn't handle high poly models well. One way is to grab free bushes and trees off the xfrog site and convert for sketchup - another way as I do is to use the branches/basic bush shapes that people have created on the 3D warehouse or xfrog and then using the fur plugin scatter a leaf component around the branches. Can make for some nicer enough trees.
5) Have a play with the lighting and tone mapping and camera settings a little - its very easy on the default settings for renders to look a little flat and bland which again hurts realism.
I'm not claiming to be an authority on indigo in any way, but Sketchup is certainly a very viable solution to creating excellent renders with Indigo - its what I use and I and my clients are always pleased with the results. you just have to see where the issues with sketchup models lie and then learn how to work around them.
Looks to me like you've got the essential idea of rendering with indigo already, as I say those images look fine as a starting point. Really from there its just playing with materials and textures, experimenting with the lighting a little and improving the model in place.
Good luck
