First rendering - tips and tricks?
Posted: Sun Jun 19, 2011 5:52 am
Hey everyone!
I'm a beginner with rendering and 3d in general, but I thought I'd use my summer vacation to become as good as possible with Indigo. I've decided to try and get the most out of Sketchup, and I've decided to try and make a couple of interior renderings every week.
So I really hope to learn from you guys, and hear what tips you have for me
This is what I try to recreate:

This is my model atm:

Then I edited the lights direction to match the reference photo, and made a diffuse-diffuse transmitter blend material for the curtains to allow light through, as well as aiming for a more onyx vase and changing the carpet:

1. Is there any way to make the pillows and carpet like the reference? I've tried with displacement maps, but I just get tiny mountains, if you know what I mean.
2. How can I get my scene as light as the reference photo? I use exit portals on three of the walls, to simulate a bigger room, but it seems the curtains absorb a lot of the light?
3. Are there any 101-stuff I should do to make the scene more photorealistic?
4. My sofa material is constant albedo+bump and spec texture. Is there any way to give the material dimensions in Sketchup when I don't have any albedo texture to manipulate?
I hope any of you guys have time to help me with my questions
I'm a beginner with rendering and 3d in general, but I thought I'd use my summer vacation to become as good as possible with Indigo. I've decided to try and get the most out of Sketchup, and I've decided to try and make a couple of interior renderings every week.
So I really hope to learn from you guys, and hear what tips you have for me
This is what I try to recreate:

This is my model atm:

Then I edited the lights direction to match the reference photo, and made a diffuse-diffuse transmitter blend material for the curtains to allow light through, as well as aiming for a more onyx vase and changing the carpet:

1. Is there any way to make the pillows and carpet like the reference? I've tried with displacement maps, but I just get tiny mountains, if you know what I mean.
2. How can I get my scene as light as the reference photo? I use exit portals on three of the walls, to simulate a bigger room, but it seems the curtains absorb a lot of the light?
3. Are there any 101-stuff I should do to make the scene more photorealistic?
4. My sofa material is constant albedo+bump and spec texture. Is there any way to give the material dimensions in Sketchup when I don't have any albedo texture to manipulate?
I hope any of you guys have time to help me with my questions



