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my 0.7t1 tests

Posted: Sat Jan 13, 2007 5:02 pm
by domparis
Hi, i just want to share a in progress render using the last addition to the renderer, i'm very amazed by the speed of the instancing system, very good work Nick !!

The render it's based on a 12 min. version heavily postworked to my taste :)
I'll post the finished untouched version later. Model is from Dosch car library.

Image

Dom

Posted: Sat Jan 13, 2007 7:27 pm
by CTZn
Impressive ! How many cars/triangles are there ?

Posted: Sat Jan 13, 2007 10:00 pm
by manitwo
wow! beautiful - even the grain :)
how did you generate the code?

Posted: Sun Jan 14, 2007 1:11 am
by u3dreal
This is amazing ... i defnetly have to make that with Blender..

maybe place empties for the instances..

cool ono...8) If 0.7 is ready Maxwell will really have a hard time..;)

Could it also be DOF is broken right now as bipt does not work ??

cheers

u3dreal ;)

Posted: Sun Jan 14, 2007 3:00 am
by afecelis
whoa ! that scene is surreal! very cool! 8) yup, I'm also interested in the polycount!

5h untouched version :)

Posted: Sun Jan 14, 2007 3:15 am
by domparis
Thanks for reply !!

Ok, here the 5h version, there are some prob with normal but it mainly due to a bad export option of my fault.

Image
how did you generate the code?
The code use the instance scene found in the new release as base and i generate the instances with the ruby script of nick found in the blog section,
ruby is very easy to learn and speed on processing data, but i need to adapt the system to use with maya particle system ;)
How many cars/triangles are there ?
The mesh contain 204736 tris, and there are 2500 cars (511 840 000 tris :shock: ), and Indigo never claim more than 150 meg during the rendering,
Running on a amd turion64 laptop with 1gig of ram under win64.

Hope to see back tree caches rapidly !!?

Dom

Posted: Sun Jan 14, 2007 3:18 am
by OnoSendai
hehe that scene is just too cool :)

Posted: Sun Jan 14, 2007 3:20 am
by Camox
:shock: :shock: thats freaky !

Posted: Sun Jan 14, 2007 5:07 am
by CTZn
Gah... :shock:

Posted: Sun Jan 14, 2007 11:19 pm
by Wedge
I like those mustangs! I wanted to buy that car since it was fairly cheap as a base model. I have always liked the 60's era mustangs and was delighted to see they did a retro version of it. (I wasn't born quite yet) Turns out my local dealership not only wanted the MSRP sticker price (usually around here sticker is absolute max) but also added about $3500 to it and claimed it was popular. It turned me off so much I didn't even shop around, but pretty much focused on a different car. That sort of pushed it into a group slightly better than entry level sports car that the base model was. (in my opinion, and I was interested in the base model) That was almost a year ago now I think. I still think it is a nice car.


Anyway back on topic....I'm delighted also to see instancing support. Your image is very pretty. Looks like an endless lot of cars. Or a very big car dealership? One where you need to take a trolly around to find what your looking for. Oh know, I just remembered while writing this, those are hanging verticle, I guess the car dealership idea is out! :roll:

SSS Skin try :)

Posted: Thu Jan 18, 2007 1:59 am
by domparis
Ok after playing with all the param of sss function, i tried to make something more usual like skin/wax effect, ior it's at 1 because even if i use glossy_transparent function, the result it's not the same or darker when i use the proper ior :

Image

another earlier test :

Image

Cheers
Dom