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Ark (spaceship)

Posted: Sun Oct 17, 2010 1:42 pm
by neo0.
After trying numerous freely available textures (and not being happy with any of them), I went ahead and made my own.

Suggestions on everything welcome..

Re: Ark (spaceship)

Posted: Mon Oct 18, 2010 7:18 pm
by OnoSendai
Looks too big to be in Earth's atmosphere, I think you need to render it in space!

Re: Ark (spaceship)

Posted: Tue Oct 19, 2010 12:33 am
by CTZn
You could use the texture as a faint displacement instead, that would figure panels better. Subdivisions smoothing should be off then. As a bump map it would be better slightly blurred, it's a bit too contrasty for an albedo map. To my taste that is :)

Re: Ark (spaceship)

Posted: Mon Oct 25, 2010 1:44 pm
by neo0.
Update. Added more detail to both the top and bottom of the ship.

Re: Ark (spaceship)

Posted: Mon Oct 25, 2010 3:30 pm
by Soup
There's a weird grid going on in those two last ones! Does it clear if you render longer?

Re: Ark (spaceship)

Posted: Mon Oct 25, 2010 4:15 pm
by neo0.
Not really. The image cleared after 15 minutes or so and I let it render for another 45 mins and it didn't change much. The ship was only scaled to around 800 feet.

Indigo 2.4.13//AMD P320 Dual core cpu//Bidirectional PT

Re: Ark (spaceship)

Posted: Tue Oct 26, 2010 2:07 am
by lycium
We've recently improved the numeric precision of Indigo's camera calculations, which could resolve this issue.

Re: Ark (spaceship)

Posted: Wed Oct 27, 2010 7:03 pm
by CoolColJ
lycium wrote:We've recently improved the numeric precision of Indigo's camera calculations, which could resolve this issue.
I'm not following this, in what way does this help?

Re: Ark (spaceship)

Posted: Wed Oct 27, 2010 7:24 pm
by Zom-B
CoolColJ wrote:I'm not following this, in what way does this help?
Regarding the strange box pattern over neo0s last renders...

Re: Ark (spaceship)

Posted: Tue Nov 02, 2010 8:01 am
by neo0.
Slight update. I wanted to give it a more armored, industrial look.

Re: Ark (spaceship)

Posted: Tue Nov 02, 2010 10:23 am
by Zom-B
Please give this envMap a try for a better space look: http://www.hdrlabs.com/sibl/archive/dow ... lkyway.zip
More reflections for the surface could enhance the look to.

Re: Ark (spaceship)

Posted: Tue Nov 02, 2010 11:13 am
by lycium
Nice sunny day out in space, not a cloud in the sky! 8)

Re: Ark (spaceship)

Posted: Tue Nov 02, 2010 9:26 pm
by neo0.
Zom-B wrote:Please give this envMap a try for a better space look: http://www.hdrlabs.com/sibl/archive/dow ... lkyway.zip
More reflections for the surface could enhance the look to.
Yes, I love you! I have been looking for a space HDR for many months. Thank you, Zom-B!

As for the reflections, I am going for for a dull, painted metal look..

Re: Ark (spaceship)

Posted: Wed Nov 03, 2010 5:14 am
by CTZn
neo0. wrote:As for the reflections, I am going for for a dull, painted metal look..
Use a very low exponent for a dark phong then ! Removing totally the specular component of an object is like removing the color from a picture (to me) ! Only that even b&w pictures are featuring specularity so it's even worse realism wise :)

You are making good progresses neo0. !

Re: Ark (spaceship)

Posted: Wed Nov 03, 2010 12:43 pm
by neo0.
The environment map seems to be a little bleary and out of focus, but on the whole it looks much nicer. Does anyone else here know of any other space HDRs?