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competition WIP
Posted: Thu Aug 26, 2010 5:32 am
by sketchy render
Please help me to create a realistic image.
I need your comments.

Re: competition WIP
Posted: Thu Aug 26, 2010 9:39 pm
by sketchy render
Where are the comments?

Re: competition WIP
Posted: Thu Aug 26, 2010 9:51 pm
by fused
Hey,
good start, I'd say but the lighting does not really convince me
the floor could use a bumpmap (for the gaps between the marble plates) and maybe an exponent map to make small imperfections in the reflection.
Also the displacement on the stone wall seems way to strong.
Re: competition WIP
Posted: Thu Aug 26, 2010 10:09 pm
by Pibuz
Hi Sketchy!
I'm a SU user too, so I can understand you problems..
First of all, you have to get yourself very detailed models, to make your render look realistic.
Then, you have to add small but relevant details to the environment (my environment is always architecture so I add architectural details to my scenes, but it depends on what is your aim).
Try to use bump and exponent maps diffusely, because they add realism to all materials.
If I were you, I'd add some more light sources, because light variations make a composition more interesting.
But first of all work on you modeling base: download only GOOD models and add 3D details!
Re: competition WIP
Posted: Tue Aug 31, 2010 6:45 am
by sketchy render
Thank you for your help!

Re: competition WIP
Posted: Wed Sep 01, 2010 5:56 am
by sketchy render
It's my final 2d image.