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V 2.05

Posted: Sat May 09, 2009 3:01 am
by Rafaello
Hi, seems like Ono optimize the code in this version because it now works almost as fast as 1.1.18 test scene with 144,000 samples/s :D

Re: V 2.05

Posted: Sun May 10, 2009 1:05 am
by Stromberg
Good to hear :D
Cause with a new version, i would expect it to be faster, but some might go the other way around :wink:

Posted: Sun May 10, 2009 5:51 am
by Rafaello
Yes Stromberg, that is what I expect either, I am happy now because I used the same scene of this topic http://www.indigorenderer.com/forum/vie ... =27&t=5771 and ... :D :D :D

Re: V 2.05

Posted: Sun May 10, 2009 5:58 am
by Stromberg
Hopefully indigo will get even faster :wink:

Re: V 2.05

Posted: Sun May 10, 2009 1:25 pm
by benn
Heh - Nick told me what he fixed that was causing the super-lame slowdown - but I forget what he said. ;D

Posted: Sun May 10, 2009 3:11 pm
by Rafaello
Don't worry Ben, I would like that you can check this strange shadows they don't appear in 1.1.18

Re: V 2.05

Posted: Sun May 17, 2009 10:27 pm
by CTZn
Hi Rafaello,

The issue seems to be related with scene geometry rather than being real shadows. It is highly probable that this geometric issue is solely related with that scene; did you experience the issue within another scene ? Aren't the strokes related with the actual pillar triangulation (can we see a wireframe of the geomety please) ?

Try to redo that portion of the scene (the pillars) and render it again. Also you could remove all objects from the scene but the faulty geometry, in order to check better what is going on.

But replacing the pillars with two new elongated cubes should be the best way to go.

Re: V 2.05

Posted: Mon May 18, 2009 1:04 am
by Stromberg
I think it's the geometry myself, i have had some problems like that to, and it was defently my bad
triangulated model :P
Try to make the mesh cleaner like CTZn said :)

Posted: Wed May 20, 2009 11:30 am
by Rafaello
Thank you both, I melt the triangles in a mesh and everything Ok, but in another scene I have to triangulate a mesh to make it work, so I'm confuse and I think the problem is in Indigo, because with the 2.02, 2.03 and 2.04 versions I had no problem with the same scene.

Re: V 2.05

Posted: Mon Jun 01, 2009 5:39 pm
by neo0.
Man, that is a really great looking scene. I can't wait until Blender 2.5 goes live, so I can finally get back into modelling. :)

Re:

Posted: Mon Jun 01, 2009 10:50 pm
by PureSpider
Rafaello wrote:Thank you both, I melt the triangles in a mesh and everything Ok, but in another scene I have to triangulate a mesh to make it work, so I'm confuse and I think the problem is in Indigo, because with the 2.02, 2.03 and 2.04 versions I had no problem with the same scene.
Got that problems on a scene of mine recently, too.
Definitely not a problem of our geometry as 1.1.18 works just fine with it!

Posted: Tue Jun 02, 2009 2:00 pm
by Rafaello
Hi PureSpider, seems that this forum has been left behind, so, why don't you post this in the new forum? there is a post related to it, but I don't promise you an answer :(

Re: V 2.05

Posted: Wed Jun 03, 2009 12:53 pm
by benn
We still read this forum. I think the new build fixes this bug (I remember nick working on it) - so it might be fixed later today. :)

Ben

Posted: Sun Jun 07, 2009 8:37 am
by Rafaello
Good to hear of it benn, I thought that here was the place to comment about our tests of the betas and still think it, but seems that a lot of members prefer to do it in the news forum.