
V 2.05
Re: V 2.05
Good to hear 
Cause with a new version, i would expect it to be faster, but some might go the other way around

Cause with a new version, i would expect it to be faster, but some might go the other way around

Yes Stromberg, that is what I expect either, I am happy now because I used the same scene of this topic http://www.indigorenderer.com/forum/vie ... =27&t=5771 and ...




Re: V 2.05
Heh - Nick told me what he fixed that was causing the super-lame slowdown - but I forget what he said. ;D
Re: V 2.05
Hi Rafaello,
The issue seems to be related with scene geometry rather than being real shadows. It is highly probable that this geometric issue is solely related with that scene; did you experience the issue within another scene ? Aren't the strokes related with the actual pillar triangulation (can we see a wireframe of the geomety please) ?
Try to redo that portion of the scene (the pillars) and render it again. Also you could remove all objects from the scene but the faulty geometry, in order to check better what is going on.
But replacing the pillars with two new elongated cubes should be the best way to go.
The issue seems to be related with scene geometry rather than being real shadows. It is highly probable that this geometric issue is solely related with that scene; did you experience the issue within another scene ? Aren't the strokes related with the actual pillar triangulation (can we see a wireframe of the geomety please) ?
Try to redo that portion of the scene (the pillars) and render it again. Also you could remove all objects from the scene but the faulty geometry, in order to check better what is going on.
But replacing the pillars with two new elongated cubes should be the best way to go.
obsolete asset
Re: V 2.05
I think it's the geometry myself, i have had some problems like that to, and it was defently my bad
triangulated model
Try to make the mesh cleaner like CTZn said
triangulated model

Try to make the mesh cleaner like CTZn said

Re: V 2.05
Man, that is a really great looking scene. I can't wait until Blender 2.5 goes live, so I can finally get back into modelling. 

- PureSpider
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Re:
Got that problems on a scene of mine recently, too.Rafaello wrote:Thank you both, I melt the triangles in a mesh and everything Ok, but in another scene I have to triangulate a mesh to make it work, so I'm confuse and I think the problem is in Indigo, because with the 2.02, 2.03 and 2.04 versions I had no problem with the same scene.
Definitely not a problem of our geometry as 1.1.18 works just fine with it!
Re: V 2.05
We still read this forum. I think the new build fixes this bug (I remember nick working on it) - so it might be fixed later today. 
Ben

Ben
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