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Motion Blur tests
Posted: Wed Apr 29, 2009 6:46 pm
by fused
more will follow.
Re: Motion Blur tests
Posted: Wed Apr 29, 2009 6:56 pm
by OnoSendai
Sweet.
I'll add mine while we're at it
Re: Motion Blur tests
Posted: Wed Apr 29, 2009 8:35 pm
by SmartDen
nice test. can you explain how to make it? is it described somewhere?
Re: Motion Blur tests
Posted: Wed Apr 29, 2009 8:47 pm
by Zom-B
Looks like cindigo does export for Motion Blur now
Re: Motion Blur tests
Posted: Wed Apr 29, 2009 9:20 pm
by fused
awesome ono, love that headbanging blue rabbit
Re: Motion Blur tests
Posted: Wed Apr 29, 2009 9:49 pm
by fused
ZomB wrote:Looks like cindigo does export for Motion Blur now
veeeeeeeeeeeeeeeery experimental
SmartDen wrote:nice test. can you explain how to make it? is it described somewhere?
i think i could mail you the examples i got from ono tonight.
Re: Motion Blur tests
Posted: Fri May 01, 2009 3:51 am
by carsten_fokuspunkt
these pictures look very very cool!!!!
cant wait for it.
@fused: is this 1 rendered frame of an animated object in cinema? should it be so easy
how we can imagine the workflow of this feature?
its going straight forward now
cheers, carsten
Re: Motion Blur tests
Posted: Fri May 01, 2009 5:52 am
by fused
carsten_fokuspunkt wrote:@fused: is this 1 rendered frame of an animated object in cinema? should it be so easy
how we can imagine the workflow of this feature?
its going straight forward now
cheers, carsten
yes, this is an animated object.
the workflow will look like this:
animate your scene, put a cindigo motion blur tag on objects that should be blurred (or on a null that contains the whole scene so every moving object will be blurred), choose the appropriate exposure to make the motion blur stronger / lighter, export, done.
Re: Motion Blur tests
Posted: Fri May 01, 2009 7:34 am
by Zom-B
yes, great stuff fused... as usual
Is it possible to use the native C4D motion Blur tags for control and setup?
Re: Motion Blur tests
Posted: Fri May 01, 2009 8:05 am
by fused
ZomB wrote:Is it possible to use the native C4D motion Blur tags for control and setup?
Basically yes. It would also be possible to take the strength parameter into account i think. But with this tag one cannot control the number of keyframes that should be exported, so it is more likely that i will build in a new tag. But i could still make c4ds tag work, with the fixed nummber of 2 keyframes exported.
Re: Motion Blur tests
Posted: Sat May 02, 2009 1:45 am
by fused
heres a test taht takes the exposure more or less correctly into consideration.
30 fps, exposure 0.3333, that means that 10 frames are taken into consideration for the motion blur.
Re: Motion Blur tests
Posted: Sat May 02, 2009 1:53 am
by SmartDen
it don't work here
Re: Motion Blur tests
Posted: Sat May 02, 2009 2:11 am
by suvakas
@Smart
Get the latest version - 2.0.4.
Motion blur is fixed there (the position bug, that made the model to dissapear..or whatever the bug was).
Re: Motion Blur tests
Posted: Sat May 02, 2009 12:40 pm
by OnoSendai
Nice test fused!