Download Indigo beta 0.1 for OS X
Ok.
here are my first impressions:
1. First of all, Indigo-Gui looks very nice and works tight.
2. Can't get work on Osx 10.4.11 ( Tiger ).
3. Most of the test-scenes are not working; the the app is often crashing.
4. If a testscene opens without crashing then its rendering stable (:
thats all folks for now!
here are my first impressions:
1. First of all, Indigo-Gui looks very nice and works tight.
2. Can't get work on Osx 10.4.11 ( Tiger ).
3. Most of the test-scenes are not working; the the app is often crashing.
4. If a testscene opens without crashing then its rendering stable (:
thats all folks for now!
Music has the right to children!
-
- Posts: 6
- Joined: Wed Feb 11, 2009 10:28 pm
- Location: Cottbus / Berlin (Germany)
Hello Ben,
first of all, congrats on bringing Indigo to mac.
I just downloaded it and ran it on my Macbook Pro with Mac OS 10.5.6
The GUI looks neat. Thanks once more.
All renders that worked smoothly or had errors but still rendered can be seen at
http://www.iljapanzer.de/indigoonmac
Unfortunately so far only very few of the example scenes work on my system:
App crashing while showing "Building scene" after hitting Render button:
Thanks once more for this already amazing beta.
Keep it going!
first of all, congrats on bringing Indigo to mac.
I just downloaded it and ran it on my Macbook Pro with Mac OS 10.5.6
The GUI looks neat. Thanks once more.
All renders that worked smoothly or had errors but still rendered can be seen at
http://www.iljapanzer.de/indigoonmac
Unfortunately so far only very few of the example scenes work on my system:
- start Indigo-GUI
- I open one of the example scene
- In the lower left corner it says: building scene and after that with many example file the app crashes
- adaptive_displacement_shader_test.igs
- airy_disc_test.igs
- background_exit_portal_test.igs
- background_luminance_test.igs
- bokeh_test.igs
- box_emitter_test.igs
- caustic_participating_media_test.igs
- colour_test.igs
- cornellbox_jotero.igs
- curve_subdivision_test.igs
- diffraction_test.igs
- dispersion_test.igs
- dispersive_block_test.igs
- dispersive_medium_test.igs
- displacement_shader_test.igs
- dof_test.igs
- emitting_material_test.igs
- empty.igs
- exit_portal_test.igs
- extinction_test.igs
- glossy_normal_smoothing_test.igs
- instanced_emitter_test.igs
- instancing_test.igs
- ior_test.igs
- layer_blending_test.igs
- luminance_test.igs
- luminance_flux_test.igs
- meshlight_test.igs
- meshlight_test2.igs
- normal_smoothing_test.igs
- null_material_sphere_test.igs
- obj_test.igs
- phong_cornell_box_test.igs
- phong_energy_loss_test.igs
- precedence_test.igs
- regular_tabulated_spectrum_test.igs
- simple_plane_test.igs
- simple_test.igs
- sky_background_test.igs
- sky_mesh_emitter_mix_test.igs
- specular_normal_smoothing_test.igs
- specular_sphere_test.igs
- sss_block_test.igs
- sss_energy_loss_test.igs
- sss_test2.igs
- terrain_test.igs
- translucent_energy_test.igs
Code: Select all
...
Saving tree to '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/3216479110.tre'...
Failed to open file '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/3216479110.tre' for writing.
...
- albedo_shader_test.igs
- antialias_test.igs
- binary_mesh_test.igs
- blend_material_shader_test.igs
- blend_material_test.igs
- bump_displacement_test.igs
- bumpmap_test.igs (here after hitting Render, the GUI window screen turns white and then the app crashes, it doesn't show "Building scene")
- checker_antialias_test.igs
- diffuse_transmitter_test.igs
- exponent_map_test.igs
- glossy_glass_test.igs
- internal_mesh_test.igs
- null_blend_test.igs
- oren_nayar_test.igs
- patterned_frosted_glass_test.igs
- patterned_frosted_glass_test2.igs
- phong_test.igs
- phong_test_4.igs
- procedural_bump_test.igs
- quad_displacement_test.igs
- simple_bump_test.igs
- subdivision_quad_test.igs
- subdivision_test.igs
- subdivision_uv_test.igs
- sun_bump_test.igs
- texture_test.igs
- textured_emitter_test.igs
- background_material_test.igs
Here something in the path for the texture is wrong: besides me not finding the texture itself at all, the path mixes slashes and backslashes. But maybe that's just an issue of the igs-file and not of the gui itself.
Code: Select all
Indigo Renderer v1.1.17, Linux 32-bit Release build. Using base Indigo directory path '/Indigo/Indigo.app/Contents/MacOS/../Resources/'. Scene file path: '/Indigo/Example scenes/temp.xml' Using working directory path '/Indigo/Example scenes'. Loading Scene '/Indigo/Example scenes/temp.xml'... Using linear tone mapping with scale=0.000500 SceneLoaderExcep: Failed to load texture '/Indigo/Example scenes/C:\programming\models/exr/uffizi-large.exr' (In element 'texture', around line 24, column 11): Error loading texture file '/Indigo/Example scenes/C:\programming\models/exr/uffizi-large.exr' - file not found
- dof_test.igs
Render is all black
Code: Select all
Indigo Renderer v1.1.17, Linux 32-bit Release build. Using base Indigo directory path '/Indigo/Indigo.app/Contents/MacOS/../Resources/'. Scene file path: '/Indigo/Example scenes/temp.xml' Using working directory path '/Indigo/Example scenes'. Loading Scene '/Indigo/Example scenes/temp.xml'... Using linear tone mapping with scale=0.000100 Loading external mesh 'prism' from path '/Indigo/Example scenes/prism/prism.3ds'... Done. WARNING: Using deprecated element 'diffuse'. (In element 'phong', around line 36, column 5) (around line 51) WARNING: Overriding material definition for material 'prismmat'. WARNING: Using deprecated element 'diffuse'. (In element 'phong', around line 53, column 5) (around line 68) WARNING: Overriding material definition for material 'prismmat'. WARNING: Using deprecated element 'diffuse'. (In element 'phong', around line 70, column 5) WARNING: Using deprecated element 'colour'. (In element 'diffuse', around line 88, column 5) Building Mesh 'prism'... 20 vertices (480 B) 8 triangles (224 B) Couldn't find matching cached tree file, rebuilding tree... Building kd-tree... max tree depth: 62 total nodes used: 2 (16 B) total leafgeom size: 8 (32 B) Allocing intersect triangles... intersect_tris mem usage: 384 B Total tree mem usage: 432 B Saving tree to '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/1635589313.tre'... Failed to open file '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/1635589313.tre' for writing. Done Building Mesh 'prism'. (Time taken: 0.00051 s) Building Mesh 'groundmesh'... 4 vertices (96 B) 2 triangles (56 B) Couldn't find matching cached tree file, rebuilding tree... Building kd-tree... max tree depth: 62 total nodes used: 2 (16 B) total leafgeom size: 2 (8 B) Allocing intersect triangles... intersect_tris mem usage: 96 B Total tree mem usage: 120 B Saving tree to '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/3829043011.tre'... Failed to open file '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/3829043011.tre' for writing. Done Building Mesh 'groundmesh'. (Time taken: 0.00029 s) Light luminous flux (geometry name=EnvSphereGeometry): 1.341E+11 lm Building Object Tree... 6 objects. calcing root AABB. AABB: (-426.528229, -426.528229, -426.528229), (426.528229, 426.528229, 426.528229) max tree depth: 7 reserving N nodes: 6(48 B) total nodes used: 21 (168 B) total leafgeom size: 23 (92 B) Finished building tree. Num buffer layers: 1 Master buffer size: 1.868 MB Settings: Frame upload period: 40.00000 s Image save period: 10000000.00000 s Splat filter: mn_cubic, blur=0.600000, ring=0.200000 Downsize filter: mn_cubic, blur=0.60000, ring=0.20000 Render region: false Supersample factor: 2 Metropolis: false Bidirectional: true Hybrid: false Ray origin nudge distance: 0.00010 m Aperture diffraction: false Post-process diffraction: true Auto setting number of threads to 2. Finished initialisation Starting threads... (num threads: 2) Starting render thread. (RNG seed=1) Starting render thread. (RNG seed=2) toneMapToLDRBuffer toneMapToLDRBuffer done. Using linear tone mapping with scale=0.000000 toneMapToLDRBuffer toneMapToLDRBuffer done. toneMapToLDRBuffer toneMapToLDRBuffer done. Using linear tone mapping with scale=0.000000 toneMapToLDRBuffer toneMapToLDRBuffer done. toneMapToLDRBuffer toneMapToLDRBuffer done. Using linear tone mapping with scale=0.000000 toneMapToLDRBuffer toneMapToLDRBuffer done.
- globe_test.igs
Begins rendering but then crashes after some seconds and tone mapping
Code: Select all
Indigo Renderer v1.1.17, Linux 32-bit Release build. Using base Indigo directory path '/Indigo/Indigo.app/Contents/MacOS/../Resources/'. Scene file path: '/Indigo/Example scenes/temp.xml' Using working directory path '/Indigo/Example scenes'. Loading Scene '/Indigo/Example scenes/temp.xml'... Using linear tone mapping with scale=0.200000 WARNING: Using deprecated element 'albedo_spectrum'. (In element 'diffuse', around line 36, column 5) WARNING: Using deprecated element 'albedo_spectrum'. (In element 'diffuse', around line 155, column 5) Building Mesh 'groundmesh'... 23166 vertices (542.953 KB) 44123 triangles (1.178 MB) Couldn't find matching cached tree file, rebuilding tree... Building kd-tree... max tree depth: 62 0/32 nodes at depth 5 built. 1/32 nodes at depth 5 built. 2/32 nodes at depth 5 built. 3/32 nodes at depth 5 built. 4/32 nodes at depth 5 built. 5/32 nodes at depth 5 built. 6/32 nodes at depth 5 built. 7/32 nodes at depth 5 built. 8/32 nodes at depth 5 built. 9/32 nodes at depth 5 built. 10/32 nodes at depth 5 built. 11/32 nodes at depth 5 built. 12/32 nodes at depth 5 built. 13/32 nodes at depth 5 built. 14/32 nodes at depth 5 built. 15/32 nodes at depth 5 built. 16/32 nodes at depth 5 built. 17/32 nodes at depth 5 built. 18/32 nodes at depth 5 built. 19/32 nodes at depth 5 built. 20/32 nodes at depth 5 built. 21/32 nodes at depth 5 built. 22/32 nodes at depth 5 built. 23/32 nodes at depth 5 built. 24/32 nodes at depth 5 built. 25/32 nodes at depth 5 built. 26/32 nodes at depth 5 built. 27/32 nodes at depth 5 built. 28/32 nodes at depth 5 built. total nodes used: 103861 (811.414 KB) total leafgeom size: 71929 (280.973 KB) Allocing intersect triangles... intersect_tris mem usage: 2.020 MB Total tree mem usage: 3.087 MB Saving tree to '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/560771219.tre'... Failed to open file '/Indigo/Indigo.app/Contents/MacOS/../Resources//tree_cache/560771219.tre' for writing. Done Building Mesh 'groundmesh'. (Time taken: 0.62373 s) Light luminous flux (geometry name=EnvSphereGeometry): 8.676E+21 lm Building Object Tree... 5 objects. calcing root AABB. AABB: (-157048528.000000, -157048528.000000, -157048528.000000), (157048528.000000, 157048528.000000, 157048528.000000) max tree depth: 6 reserving N nodes: 5(40 B) total nodes used: 13 (104 B) total leafgeom size: 14 (56 B) Finished building tree. Num buffer layers: 1 Master buffer size: 1.868 MB Settings: Frame upload period: 40.00000 s Image save period: 10000000.00000 s Splat filter: mn_cubic, blur=0.600000, ring=0.200000 Downsize filter: mn_cubic, blur=0.60000, ring=0.20000 Render region: false Supersample factor: 2 Metropolis: false Bidirectional: true Hybrid: false Ray origin nudge distance: 0.00010 m Aperture diffraction: false Post-process diffraction: true Auto setting number of threads to 2. Finished initialisation Starting threads... (num threads: 2) Starting render thread. (RNG seed=1) Starting render thread. (RNG seed=2)
- metal_test.igs
Code: Select all
Indigo Renderer v1.1.17, Linux 32-bit Release build. Using base Indigo directory path '/Indigo/Indigo.app/Contents/MacOS/../Resources/'. Scene file path: '/Indigo/Example scenes/temp.xml' Using working directory path '/Indigo/Example scenes'. Loading Scene '/Indigo/Example scenes/temp.xml'... Using Reinhard tone mapping with pre_scale=1.000000, post_scale=1.000000, burn=10.000000 WARNING: Using deprecated element 'colour'. (In element 'diffuse', around line 30, column 5) SceneLoaderExcep: MaterialExcep: ComplexIORExcep: ComplexIORDataSetExcep: Failed to open file '/Indigo/Indigo.app/Contents/MacOS/../Resources//nkdata/al.nk' for reading. (In element 'phong', around line 58, column 5)
- shift_lens_test.igs
produces 2 error messages when opening file
and
- skin_test.igs
render is all black - sphere_bump_test.igs
error: Invalid .igs file "No <scene/> element found - sun_glare_test.igs
produces 2 error messages when opening file
and
- sunny_16_test.igs
produces 2 error messages when opening file
and
Thanks once more for this already amazing beta.
Keep it going!
This weekend
I love the interface, it looks much nicer than the Windows version. Great Job!
Benn, since Ilja was very comprehensive with the test scenes, I'll try rendering some of my own scenes over the weekend and let you know how it goes.
Cheers,
Chris
Benn, since Ilja was very comprehensive with the test scenes, I'll try rendering some of my own scenes over the weekend and let you know how it goes.
Cheers,
Chris
-
- Posts: 6
- Joined: Wed Feb 11, 2009 10:28 pm
- Location: Cottbus / Berlin (Germany)
Hi there, again.
I didn't want to confuse. I just took screenshots of the GUI window with the render in it. As I didn't have much time today morning I was glad I made it through all files. I also noticed, that some renders were out of aspect ratio.
If I can be of further help, don't hesitate will have time tonight again.
Please excuse me, if my screenshots made someone irritated.
I didn't want to confuse. I just took screenshots of the GUI window with the render in it. As I didn't have much time today morning I was glad I made it through all files. I also noticed, that some renders were out of aspect ratio.
If I can be of further help, don't hesitate will have time tonight again.
Please excuse me, if my screenshots made someone irritated.
- bmscmoreira
- Posts: 60
- Joined: Sun Feb 08, 2009 4:39 am
- Location: Portugal
Soon I knew there was a beta, downloaded it and ran all the render scenes provides. Identified 3 groups of files: 1- ones that rendered; 2- ones that crashed the app; 3 - ones that did not crash the app but presented indigo internal error messages. Since we can't upload to this forum i'm sending you benn a yousendit link with a rar containing:
for the group 1: the screenshot of the rendered image;
for the group 2: the apple report of the crash in rtf format;
for the group 3: the screenshot of the indigo internal error message(s)
Things that may be of interest:
Airy_disc_test: renders a dot
Bokeh_test: renders strange (?)
Colour_test: renders white (well i know white is a colour... )
Diffraction_test: renders black
Dof_test: renders black
Emitting_material_test: renders strange (?)
Empty: renders gray (perhaps its the idea)
Shift_lens: the image is clear on the first tonemap but then it changes to a strange (?) one (both images are in the rar, just had to be quick to snapshot the first one)
Skin_test: renders black
Sun_glare_test: gives indigo error messages but renders a black dot in white background
Sun_16_test:the image is clear on the first tonemap but then it changes to a strange (?) one (both images are in the rar, just had to be quick to snapshot the first one)
Went to the forum after doing the tests and snapshotes and realized that IljaPanzer did already a great job testing some or all of the scenes and the results seem to match. Well, the work was done already so theres nothing to lose to send it anyway.
Btw, is there a way we can upload our screenshots directly to this forum? I think it would benefit the communication. If there's anyone that would like to see the snapshots i'm sending benn, just say the word and ill send them to you as well.
Benn, Ono, all your team, tks for Indigo, looks promising.
for the group 1: the screenshot of the rendered image;
for the group 2: the apple report of the crash in rtf format;
for the group 3: the screenshot of the indigo internal error message(s)
Things that may be of interest:
Airy_disc_test: renders a dot
Bokeh_test: renders strange (?)
Colour_test: renders white (well i know white is a colour... )
Diffraction_test: renders black
Dof_test: renders black
Emitting_material_test: renders strange (?)
Empty: renders gray (perhaps its the idea)
Shift_lens: the image is clear on the first tonemap but then it changes to a strange (?) one (both images are in the rar, just had to be quick to snapshot the first one)
Skin_test: renders black
Sun_glare_test: gives indigo error messages but renders a black dot in white background
Sun_16_test:the image is clear on the first tonemap but then it changes to a strange (?) one (both images are in the rar, just had to be quick to snapshot the first one)
Went to the forum after doing the tests and snapshotes and realized that IljaPanzer did already a great job testing some or all of the scenes and the results seem to match. Well, the work was done already so theres nothing to lose to send it anyway.
Btw, is there a way we can upload our screenshots directly to this forum? I think it would benefit the communication. If there's anyone that would like to see the snapshots i'm sending benn, just say the word and ill send them to you as well.
Benn, Ono, all your team, tks for Indigo, looks promising.
-
- Posts: 6
- Joined: Wed Feb 11, 2009 10:28 pm
- Location: Cottbus / Berlin (Germany)
@bmscmoreira: You've done great as well! I didn't have the time to collect the apple crash logs. They might help to find the crashing source. Could you please pm the yousendit link as well? That would be awesome.
All the best
Let's get this thang running
@Benn: Is there any specific help we could give right now?
All the best
Let's get this thang running
@Benn: Is there any specific help we could give right now?
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