Cindigo on os x

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pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
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Post by pixie » Sun Mar 01, 2009 12:46 am

Code: Select all

<!--Generated by Cindigo 1.1.14-->
<!--Using TinyXml-->
<!--Developed by: Yves Colle aka 'fused'-->
<scene>
    <renderer_settings>
        <render_foreground_alpha>false</render_foreground_alpha>
    </renderer_settings>
    <background>
        <spectrum>
            <rgb>
                <rgb>1 1 1</rgb>
                <gamma>2.2</gamma>
            </rgb>
        </spectrum>
    </background>
    <camera>
        <pos>600.00012 -600.00000 300.00000</pos>
        <up>-0.24184 0.24184 0.93969</up>
        <forwards>-0.66446 0.66446 -0.34202</forwards>
        <focus_distance>2000.00000</focus_distance>
        <sensor_width>0.03600</sensor_width>
        <lens_sensor_dist>0.03600</lens_sensor_dist>
        <aperture_radius>0.00225</aperture_radius>
        <aperture_shape>
            <circular></circular>
        </aperture_shape>
        <aspect_ratio>1.33300</aspect_ratio>
        <white_balance>D65</white_balance>
        <exposure_duration>0.033</exposure_duration>
        <autofocus />
        <lens_shift_up_distance>-0.00000</lens_shift_up_distance>
        <lens_shift_right_distance>0.00000</lens_shift_right_distance>
    </camera>
    <tonemapping>
        <reinhard>
            <pre_scale>3</pre_scale>
            <post_scale>1</post_scale>
            <burn>10</burn>
        </reinhard>
    </tonemapping>
    <material>
        <name>defaultMat</name>
        <diffuse>
            <albedo>
                <constant>
                    <rgb>
                        <rgb>0.8 0.8 0.8</rgb>
                        <gamma>2.2</gamma>
                    </rgb>
                </constant>
            </albedo>
        </diffuse>
    </material>
    <material>
        <name>nullMat</name>
        <null_material />
    </material>
    <material>
        <name>Specular</name>
        <phong>
            <ior>2.5</ior>
            <texture>
                <uv_set>default</uv_set>
                <path>tiles-48_d100.jpg</path>
                <exponent>2.1</exponent>
            </texture>
            <diffuse_albedo>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </diffuse_albedo>
            <texture>
                <uv_set>default</uv_set>
                <path>tiles-48_b015.jpg</path>
                <a>0</a>
                <b>0.001</b>
                <c>0</c>
                <exponent>1</exponent>
            </texture>
            <bump>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </bump>
            <texture>
                <uv_set>default</uv_set>
                <path>tiles-48_s100-g100-r050.jpg</path>
                <a>0</a>
                <b>10000</b>
                <c>0</c>
                <exponent>1</exponent>
            </texture>
            <exponent>
                <texture>
                    <texture_index>2</texture_index>
                </texture>
            </exponent>
        </phong>
    </material>
    <material>
        <name>Diffuse</name>
        <diffuse>
            <texture>
                <uv_set>default</uv_set>
                <path>tiles-48_d100.jpg</path>
                <exponent>2.1</exponent>
            </texture>
            <albedo>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </albedo>
            <texture>
                <uv_set>default</uv_set>
                <path>tiles-48_b015.jpg</path>
                <a>0</a>
                <b>0.01</b>
                <c>0</c>
                <exponent>1</exponent>
            </texture>
            <bump>
                <texture>
                    <texture_index>1</texture_index>
                </texture>
            </bump>
        </diffuse>
    </material>
    <material>
        <name>Blend</name>
        <blend>
            <a_name>Diffuse</a_name>
            <b_name>Specular</b_name>
            <step_blend>true</step_blend>
            <texture>
                <uv_set>default</uv_set>
                <path>tiles-48_s100-g100-r050.jpg</path>
                <exponent>1</exponent>
            </texture>
            <blend>
                <texture>
                    <texture_index>0</texture_index>
                </texture>
            </blend>
        </blend>
    </material>
    <mesh>
        <!--Plane-->
        <name>indigo-0.igmesh</name>
        <normal_smoothing>true</normal_smoothing>
        <external>
            <path>models.indigo/indigo-0.igmesh</path>
        </external>
    </mesh>
    <model>
        <!--Plane-->
        <scale>1</scale>
        <pos>0.00000000 0.00000000 0.00000000</pos>
        <rotation>
            <matrix>1.00000000 0.00000000 0.00000000 0.00000000 1.00000000 0.00000000 0.00000000 0.00000000 1.00000000</matrix>
        </rotation>
        <mesh_name>indigo-0.igmesh</mesh_name>
    </model>
</scene>
It crashes... it is a simple scene based on Zom-B's specular map material. It's exported from cindigo's mac exporter and had to rename Yves's name otherwise it wouldn't start.

Since I can't get to attach files I'll just link to the scene.

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Mon Mar 02, 2009 6:07 am

does the scene work with the win version of indigo?
is this a cindigo export problem or a general indigo mac version problem?

sry, cant test it myself right now...

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