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Welcome to the beta group!

Posted: Wed Feb 11, 2009 8:49 pm
by benn
Hi everyone,

Thanks for sending in the ndas, it's great that you're happy to help out Indigo build better software.

At the moment - we're working on the getting the new gui for testing, we hope to have it out shortly.

We will be distributing with you the following:

* MacOS 32 bit build
* Windows 32 bit and 64 bit build
* Linux 32 bit and 64 bit build

The new gui is a replacement of the existing indigo gui, and is written in wxwidgets and uses lua internally.

Our goal is to "Make Indigo friendlier for new users and be a seamless part of experienced users workflow".

In particular:

* Provide a nicer interface for rendering
* Build a nice ui for tonemapping, light layers and other post-processing functions
* Make it easier to start network render jobs and send jobs to render farms

Thanks for being so patient - the new release should be out in a few days. :)

As for the mac build - does anyone currently use an Indigo exporter on their mac? What exporters work properly for os x macintosh at the moment?

Ben

Re: Welcome to the beta group!

Posted: Wed Feb 11, 2009 9:24 pm
by fused
thank you ben, you got me really excited by now! cant wait to test the new gui.
benn wrote:As for the mac build - does anyone currently use an Indigo exporter on their mac? What exporters work properly for os x macintosh at the moment?
there is a mac version of Cindigo, and i believe it works quite well (at least no one complains about it).

Posted: Wed Feb 11, 2009 9:50 pm
by pixie
Cindigo Works great, the only thing it actually lacks is a way to start the render automatically.

Posted: Wed Feb 11, 2009 11:33 pm
by carbon
Blendigo works great, just without auto starting and preview rendering..
c.

Posted: Thu Feb 12, 2009 12:03 am
by Rics
I'm going to try Cindigo with Indigo thriugh Darwine in the meantime that we wait the betas so i can also test the exporter for Cinema 4D.

Posted: Thu Feb 12, 2009 1:19 am
by FakeShamus
yes Blendigo has been working great, as carbon says.
will there be a 64 bit mac version in the near (beta testing period) future?

Posted: Thu Feb 12, 2009 3:11 am
by eman7613
yes, the 32bit OS X release confused me, if your releasing only for intel macs, then all of your target base is 64bit, and also all intel macs can do sse3, so yay :)

Posted: Thu Feb 12, 2009 9:06 am
by WytRaven
eman7613 wrote:yes, the 32bit OS X release confused me, if your releasing only for intel macs, then all of your target base is 64bit, and also all intel macs can do sse3, so yay :)
Must agree with this. Got to start somewhere though I suppose. But eventually there will be no point to maintaining a 32 bit OSX build. :)

Posted: Thu Feb 12, 2009 9:52 am
by tungee
Ready to take off. 8)

Posted: Thu Feb 12, 2009 10:28 am
by benn
Hehe, my mac is an old 32-bit macbook core duo, so I've been targetting myself - once I understand how to build in 64-bit I'll be sure to add it to the list.

Posted: Thu Feb 12, 2009 10:38 am
by tungee
Hi, Benn.
Do you have some more snapshots of the Gui?
I mean some "apetizer", you know what i mean. :wink: [/i]

Posted: Thu Feb 12, 2009 11:37 am
by pixie
AFAIK core 2 duo is 64 bit, and Leopard runs completely in 64 bit

Posted: Thu Feb 12, 2009 11:42 am
by fused
pixie wrote:AFAIK core 2 duo is 64 bit, and Leopard runs completely in 64 bit
benn wrote:my mac is an old 32-bit macbook core duo
the core duo is a 32-bit processor :)

Posted: Thu Feb 12, 2009 11:44 am
by benn
I'll upgrade to a macbook air or macbook pro at stome stage, with a 64 bit processor and cuda support.

:)

Posted: Thu Feb 12, 2009 12:29 pm
by bmscmoreira
I have a recent Imac 24inch w/ 4gigs ram and 3.06ghz dual core cpu, running leopard 10.5.6.
Ready to do some benchmarking and speed test renderings! (oh but i wish i had a mac tower... :P)