Here's a public alpha release of Indigo for Max. It's still quite limited, but should give some basic idea, where it's going.
Keep in mind it might be unstable, so take extra care with valuable data.
What you might expect:
Pros:
- Fast Indigo SDK connection
- Geometry handling as poly and triangle meshes
- Fast instancing routine
- TurboSmooth and MeshSmooth will apply only at render time (no excessive geometry transfer)
- Animation and motion blur support (an introduction to ActiveShade)
- Simple light objects support (and default lights)
- Materials are supported with Indigo Material and Indigo Blend
- Standard camera as well as viewports are supported
- Textures are supported (for now only bitmaps)
- Scenes might be exported to IGS format
- GPU rendering support
- Multiple UVs support
- Material editor is being reconstructed, so only dummy images are presented
Use appropriate installer
IndigoMax 0.1.2.63
IndigoMax 0.1.2.63 RT
If for any reason installer fails to find Max path set it manually to Max root path
Usage:
In Render setup goto Common\Assign renderer tab and assign Indigo Renderer
Notes:
- Renderer is world scale dependant
- All renders are affected by tonemapping settings
- For size/sanity reasons there are IndigoMax versions only for max2011 / 2012 / 2013 64bit. Drop me a line, if some other is requested
- This version uses Indigo core files from "<max root>\plugins\IndigoMax" folder
Cheers,
Jake