Discussion for users of the Indigo Renderer SDK.
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OnoSendai
- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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Contact:
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by OnoSendai » Tue May 07, 2013 5:40 am
Links to SDK builds:
Windows -
http://downloads.indigorenderer.com/dis ... _3.6.12.7z
OS X -
http://downloads.indigorenderer.com/dis ... 3.6.12.dmg
Password as per usual. Email Yves or Nick if you don't have it.
Changelog:
3.6.12
* Removed IndigoImageHeader.h from SDK include dir as is obsolete.
* Removed use of OpenMP
* Made SystemInfo::getMACAddresses() call GetAdaptersInfo() in a loop for a few tries until it succeeds.
* Changed the way the main render buffer works internally to allow for multiple channels - alpha etc..
* Added numComponents() method to UInt8Buffer - UIntBuffer is currently 4 channels per pixel (alpha has been introduced)
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subpixel
- Posts: 237
- Joined: Sun Mar 28, 2010 9:09 am
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by subpixel » Wed May 08, 2013 9:37 am
Sorry to bother, but is there a chance for compilation with VS 2010 ?
Thanks,
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OnoSendai
- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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Contact:
Post
by OnoSendai » Wed May 08, 2013 9:52 am
Sure thing, will add tomorrow.
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fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Thu May 09, 2013 4:09 am
Updated the 3.6.12 SDK with vs2010 builds.
Please re-download the .7z.
Btw, do you still need the 2008 builds, Jakub?
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subpixel
- Posts: 237
- Joined: Sun Mar 28, 2010 9:09 am
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by subpixel » Thu May 09, 2013 4:11 am
Thanks.
Unfortunately all pre 2013 versions use VS 2008.
So it will be needed for some time still.
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