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Posted: Thu Mar 05, 2009 10:03 pm
by suvakas
(just for info)

I have only about 50% of the new Maxigo done.
I've been distracted by my daily 3D projects and I haven't had much free time to code. So I guess the new Max exporter will not be ready when 1.1 comes out.

Posted: Fri Mar 06, 2009 1:04 am
by CTZn
Oh yes, reporting: I've been reluctant to coding after I spent 1 full month on MtI. Say, I'm a natural person, it's been 1 month without coding until the very last days.

I don't have much hope in delivering a professional product, I guess I'm lacking the required skills. My contribution is not over, but I can't reasonably stress myself to line up with deadlines or other writer's skills, I am sorry to reckon it...

I'll be keeping MtI alive as much as I can until some serious Maya dev comes around, ehancements are not excluded meanwhile. My coding activity is cyclic so I can't pronounce myself on productivity issues.

Posted: Mon Mar 23, 2009 5:30 am
by CTZn
I hope to get igm translating into Maya shaders in a near future, right now mti can check basic igm validity (well that's new). I did not forsee any difficulty for the whole thing to be done, I can now confirm it's on its road.

Posted: Mon Mar 23, 2009 6:57 am
by fused
oh, btw:

cindigo is ready for 1.1 stable :)

Posted: Mon Mar 23, 2009 4:40 pm
by Whaat
SkIndigo 1.1 stable is ready. I've now fixed IGM loading (fricking ton of work BTW...please don't ever change Indigo Materials again :P )
I've also got three updated SkIndigo tutorials ready.
Time for a much needed break. :)

Posted: Mon Mar 23, 2009 7:08 pm
by kellpossible
great work whaat!
I look forward to exploring skindigo again!