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Technical References

Posted: Sat Dec 06, 2008 5:19 pm
by CTZn
This topic is to post links to learning material on technical issues that an exporter developer may face along the trip.

There are plenty of topics, from colors to maths, so I will try to keep things tidy in that post as they keep coming.

If applicable, you can specify the technical skill level required (basic, medium, advanced, expert) either in post or its title. Also feel free to ask and discuss here some specific points.

Basics

Posted: Sat Dec 06, 2008 5:22 pm
by CTZn
Vectors

I finally learned about cross and dot products...

Basic/Medium

Posted: Thu Dec 18, 2008 8:03 pm
by fused
Matrices

Essential 8)

edit: argh wikiepedia links :S
edit2: ascii ftw

Basic

Posted: Thu Dec 18, 2008 8:15 pm
by fused
Wavefront Obj Format

Very basic, better use igmesh ;)

Re: Technical References

Posted: Thu Apr 30, 2009 6:16 pm
by fused
I've got some more for you. if youre interested in implementig motion blur, you gonna need this:

Quaternion Powers

and maybe this:

Maths - Conversion Euler to Quaternion - that site is awesome, btw.