Technical References

A forum for exporter development discussion.
Post Reply
5 posts • Page 1 of 1
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Technical References

Post by CTZn » Sat Dec 06, 2008 5:19 pm

This topic is to post links to learning material on technical issues that an exporter developer may face along the trip.

There are plenty of topics, from colors to maths, so I will try to keep things tidy in that post as they keep coming.

If applicable, you can specify the technical skill level required (basic, medium, advanced, expert) either in post or its title. Also feel free to ask and discuss here some specific points.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Basics

Post by CTZn » Sat Dec 06, 2008 5:22 pm

Vectors

I finally learned about cross and dot products...

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Basic/Medium

Post by fused » Thu Dec 18, 2008 8:03 pm

Matrices

Essential 8)

edit: argh wikiepedia links :S
edit2: ascii ftw

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Basic

Post by fused » Thu Dec 18, 2008 8:15 pm

Wavefront Obj Format

Very basic, better use igmesh ;)

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: Technical References

Post by fused » Thu Apr 30, 2009 6:16 pm

I've got some more for you. if youre interested in implementig motion blur, you gonna need this:

Quaternion Powers

and maybe this:

Maths - Conversion Euler to Quaternion - that site is awesome, btw.

Post Reply
5 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 6 guests