Violet: IGI vs PNG Tone-Map Bug
Posted: Fri Jul 18, 2008 9:35 am
I know violet will be obsolete because of the upcoming integrated tone-mapper in the next release, but I think I found a bug.
Has anyone noticed that if you open an igi and set the tone-mapping scale factors to the same values in your igs scene file, it doesn't produce the same results as the png ouput? In fact, it's way off. The best match I could find is if you reduce the values by half -- and it's still not exactly the same.
Anyone know the reason?
Has anyone noticed that if you open an igi and set the tone-mapping scale factors to the same values in your igs scene file, it doesn't produce the same results as the png ouput? In fact, it's way off. The best match I could find is if you reduce the values by half -- and it's still not exactly the same.
Anyone know the reason?