.:: INDIGO MATERIAL EDITOR (W.I.P.)
Oh Deus... you may be a god like coding genius, but you behave like cartman... this doesn't help anybody!Deus wrote:It looks like .NET crap. i.e. ugly
For me the Material Editor looks so "complicated" that actually,
you can keep doing your materials in your 3D App Exporter...
Don't misunderstood this, but you NEED a fast & simple Indigo Render Test button!
polygonmanufaktur.de
I hope you don't mean .NET is crap.Deus wrote:It looks like .NET crap. i.e. ugly
You're sorely mistaken, if so.
You have fun hand coding up libraries to do basic shit yourself, meanwhile I'll have 4 programs written and bugtested and in customers' hands, whom don't know or care about the difference.
RE: material editor
I'm interested in how you plan to get "previews" rendered. Without some sort of Indigo API (to output in your own container, start indigo with parameters) - I'll be interested in your solution.
Hi to all... I'll continue. this project like violet is a working in progres...
Yes i do it with Visual C# express edition with framework .net 3.5
is more easy, for me, to construct a solid windows application...
I try wxWIDGETS but the visual compilers has many bugs...
I try wxDEV-c++, code:blocks and many others...
all these products are in beta like visual studio and
the fact of corss-platform not work properly...
probably i not understan so well how in visual c#...
The main idea is to make a standard database materials.
The materials are build by users and can be shared to others...
for the preview i think is possible to save your render image into a specified path with parameter -o (look the pdf manual) and then i put the image into the box...
when indigo will have a parameter to save the file into a specified path
with extension without gui preview... i'll correct the material editor
I Rember to all that indigo is in beta, and it is free!, for me will be a fantastic render-engine, every week we can touch some features that others render engine not has ...
Some thinks in this world are complicated, but not impossible.
If you like somethink sometime you can understand more and more...
good work to all, and sorry for my bad english...
just saw some pics of fryrenders material editor and i must say they have done a f***ing good job.
http://www.fryrender.com/phpbb2/viewtop ... 4&start=15
http://www.fryrender.com/phpbb2/viewtop ... 4&start=15
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