How to handle the trace_done_message?
Posted: Wed Apr 05, 2017 10:56 pm
Hey guys,
I'd like to use the raytrace through pixel method in the SDK to select objects in the preview. I get the TRACE_DONE_MESSAGE but how do I go on? Feels like there should be a class 'TrayceDoneMessageInterface' that I can cast to which contains the hitpoint, object or material UID...
Btw I'm wondering if this is he right place in the Forum to ask..? I feel it's generally linked to the SDK but not necessarily to the Public Beta, so I'm creating new posts every time...
I'd like to use the raytrace through pixel method in the SDK to select objects in the preview. I get the TRACE_DONE_MESSAGE but how do I go on? Feels like there should be a class 'TrayceDoneMessageInterface' that I can cast to which contains the hitpoint, object or material UID...
Btw I'm wondering if this is he right place in the Forum to ask..? I feel it's generally linked to the SDK but not necessarily to the Public Beta, so I'm creating new posts every time...