New material database inbound!
Posted: Fri May 22, 2009 1:58 pm
It's coming it's coming.. 
Maybe you could make one? That'd be cool wouldnt it?neo0. wrote:Looking awesome, dude! Can't wait for it! Can we expect a few new basic material to go along? Transparent plastic maybe?
I dont know for other exporters but it is that way for Blendigo.I just want to say something to all the exporter writers out there.. Loading a material should be as simple as clicking "load" and then clicking on the material that you want to load.
In its current form, pigm is a compressed format which means youd have to decompress it before usage. The problem with your "loader" is that the pigm not only contains the .igm but also any related images. I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.Maybe some sort of a pigm loader? Many renderers use a material format which combines the texture and the shader in a away to allow easy loading by the user..
You're really convinced that indigo, is perfect in every imaginable way, aren't you?In its current form, pigm is a compressed format which means youd have to decompress it before usage. The problem with your "loader" is that the pigm not only contains the .igm but also any related images. I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
Well, then that's ever other exporter should take after Blendigo.I dont know for other exporters but it is that way for Blendigo.
No. It's like... "We've got a super awesome DVD player! Deliver seats with it for free or instead make the player even better?"neo0. wrote: Material importing is also arguably a low level feature and thus it should be taken care of before more advanced features are added in imo. It's just like say "we should make the seats on a car comfortable before adding in a dvd player or something."
Seriously, what's the use of a pigm if I have to uncompress them?Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
Theyre made to contain multiple files. Its either that or download the igm and all he image files separately (in most cases i think its 4: 1 .igm, 1 diff texture, 1 spec, 1 bump).pixie wrote:Seriously, what's the use of a pigm if I have to uncompress them?Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
Zip them all then, that's what regular joe does for ages, no need for indigo cerating a special format if it ain't going to use that.Borgleader wrote:Theyre made to contain multiple files. Its either that or download the igm and all he image files separately (in most cases i think its 4: 1 .igm, 1 diff texture, 1 spec, 1 bump).pixie wrote:Seriously, what's the use of a pigm if I have to uncompress them?Borgleader wrote:I seriously dont think "Right-click --> Extract here" is a waste of time. Id rather much have new features or more speed than the ability to use pigms without actually having to uncompress them.
it is a zip file...it just happens to have the pigm extension. I just dont see why this bugs you. You would rather unzip a .zip than a .pigm? I dont mind which extension it has the job is the same.pixie wrote:
Zip them all then, that's what regular joe does for ages, no need for indigo cerating a special format if it ain't going to use that.