simple water material

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Borgleader
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Re: simple water material

Post by Borgleader » Thu Sep 24, 2009 2:29 pm

How about the inner workings of precedence? if "all" intersections are fine, do we still need to bother with it? if yes how (or rather, if yes was I right when I said that for more than one medium occupying the same space the one with highest precedence will "prevail"), if not, yay :)
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psor
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Re: simple water material

Post by psor » Thu Sep 24, 2009 2:52 pm

Borgleader wrote:Was I right when I said that for more than one medium occupying the same space the one with highest precedence will "prevail"
YES

That didn't change. nor can you avoid precedence. The only thing that isn't an issue anymore,
is the intersection of a non-medium with a medium. What still is an issue, is the intersection
of an emitter with a medium. Maybe in the future this will change tho.

I would love to be able to let different emitting fluids interact. Just for example. ;)






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Borgleader
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Re: simple water material

Post by Borgleader » Thu Sep 24, 2009 2:55 pm

psor wrote: YES

That didn't change. nor can you avoid precedence. The only thing that isn't an issue anymore,
is the intersection of a non-medium with a medium. What still is an issue, is the intersection
of an emitter with a medium. Maybe in the future this will change tho.

I would love to be able to let different emitting fluids interact. Just for example. ;)
Ok, so you cant have, glowy liquids interact with each other or any other medium. Ok. I never thought of modeling something like that so I'm fine :lol:
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psor
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Re: simple water material

Post by psor » Thu Sep 24, 2009 3:00 pm

*LOOOOL*

Ya, and no lava that drops into the ocean and no .... hahahahahaha! :lol: :mrgreen: :wink:





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PureSpider
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Re: simple water material

Post by PureSpider » Thu Sep 24, 2009 9:26 pm


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psor
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Re: simple water material

Post by psor » Thu Sep 24, 2009 9:53 pm

Thanks! 8) :wink:




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