simple water material
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: simple water material
How about the inner workings of precedence? if "all" intersections are fine, do we still need to bother with it? if yes how (or rather, if yes was I right when I said that for more than one medium occupying the same space the one with highest precedence will "prevail"), if not, yay
benn hired a mercenary to kill my sig...
Re: simple water material
YESBorgleader wrote:Was I right when I said that for more than one medium occupying the same space the one with highest precedence will "prevail"
That didn't change. nor can you avoid precedence. The only thing that isn't an issue anymore,
is the intersection of a non-medium with a medium. What still is an issue, is the intersection
of an emitter with a medium. Maybe in the future this will change tho.
I would love to be able to let different emitting fluids interact. Just for example.
take care
psor
"The sleeper must awaken"
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: simple water material
Ok, so you cant have, glowy liquids interact with each other or any other medium. Ok. I never thought of modeling something like that so I'm finepsor wrote: YES
That didn't change. nor can you avoid precedence. The only thing that isn't an issue anymore,
is the intersection of a non-medium with a medium. What still is an issue, is the intersection
of an emitter with a medium. Maybe in the future this will change tho.
I would love to be able to let different emitting fluids interact. Just for example.
benn hired a mercenary to kill my sig...
Re: simple water material
*LOOOOL*
Ya, and no lava that drops into the ocean and no .... hahahahahaha!
take care
psor
Ya, and no lava that drops into the ocean and no .... hahahahahaha!
take care
psor
"The sleeper must awaken"
- PureSpider
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