Hi,
I've got a problem with the preview scene.
As you can see at the database, in some renderings the object casts shadow, and in some it don't.
I personally can only produce results like the second case, with no casted shadows...
although I copied everything exactly from the provided "IMPmatdb.igs".
Did you guys use another scene?
Could you (Ono, CTZn, pixie, drBouvierLeduc, ARK, BbB, fused) please provide the correct scene?
Because in your renderings the shadows appear correctly.
Thanks in advance!
Problems with material preview scene
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Problems with material preview scene
I've not been using the preview scene extensively; I think I used the "fixed" one from psychotron for the dichroic glasses tests, you can find it there:
http://www.indigorenderer.com/forum/vie ... 843#p69843
The original scene:
http://www.indigorenderer.com/forum/vie ... f=1&t=4209
http://www.indigorenderer.com/forum/vie ... 843#p69843
The original scene:
http://www.indigorenderer.com/forum/vie ... f=1&t=4209
obsolete asset
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Problems with material preview scene
YES, this is the one I'm talking about! Thanks a lot!
Now, let's translate this blender scene to C4D...
Now, let's translate this blender scene to C4D...
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Problems with material preview scene
... finished.
Exept of the <env_map>-stuff, nothing has to be copied into the Cindigo-generated *.igs-file.
But I would like the linear tone-mapping much more... darker textures are more visible this way, they come out more natural to me.
All the same values everywhere, but "scale: 2,5" in juction with linear mapping does a better job in my opinion.
Exept of the <env_map>-stuff, nothing has to be copied into the Cindigo-generated *.igs-file.
But I would like the linear tone-mapping much more... darker textures are more visible this way, they come out more natural to me.
All the same values everywhere, but "scale: 2,5" in juction with linear mapping does a better job in my opinion.
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