help with orange material
Posted: Wed Mar 11, 2009 7:10 am
does have anyone idea about these dark spots?
thanks i advance..
c.
material:
mesh:
thanks i advance..
c.
material:
Code: Select all
<material>
<name>previewmaterial</name>
<phong>
<exponent>
<constant>5000</constant>
</exponent>
<ior>1.37</ior>
<texture>
<path>tex-orange/orange1_diff.png</path>
<uv_set>default</uv_set>
<exponent>2.200000</exponent>
<a>0</a>
<b>1</b>
<c>0</c>
</texture>
<texture>
<path>tex-orange/orange1_spec.png</path>
<uv_set>default</uv_set>
<exponent>2.200000</exponent>
<a>0</a>
<b>5000</b>
<c>500</c>
</texture>
<texture>
<path>tex-orange/orange1_disp.png</path>
<exponent>2.200000</exponent>
<uv_set>default</uv_set>
<b>0.0010</b>
</texture>
<texture>
<path>tex-orange/orange1_bump.png</path>
<exponent>2.200000</exponent>
<uv_set>default</uv_set>
<b>0.0005</b>
</texture>
<diffuse_albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</diffuse_albedo>
<exponent>
<texture>
<texture_index>1</texture_index>
</texture>
</exponent>
<displacement>
<texture>
<texture_index>2</texture_index>
</texture>
</displacement>
<bump>
<texture>
<texture_index>3</texture_index>
</texture>
</bump>
</phong>
</material>Code: Select all
<mesh>
<name>preview_sphere</name>
<max_num_subdivisions>2</max_num_subdivisions>
<subdivide_pixel_threshold>0.0</subdivide_pixel_threshold>
<subdivide_curvature_threshold>0.0</subdivide_curvature_threshold>
<subdivision_smoothing>true</subdivision_smoothing>
...