red texture
red texture
Does someone have an idea how to create such (red) texture?
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- Borgleader
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Easiest (and still hard) might be angle-based, two materials, one more diffuse, one more reflective... Though, that'd still lack some things, like the direction of the "hair" (which you can see in form of rather instant colour/intensity changes) And you'd need to model it rather highly detailed (as you see folds in this one rather good and it wont look too realistic if you wouldn't see any...)
maybe I can use hair simulation, then convert it to mesh?Kram1032 wrote:Easiest (and still hard) might be angle-based, two materials, one more diffuse, one more reflective... Though, that'd still lack some things, like the direction of the "hair" (which you can see in form of rather instant colour/intensity changes) And you'd need to model it rather highly detailed (as you see folds in this one rather good and it wont look too realistic if you wouldn't see any...)
Sure. Any idea, what resolution you'd need? I mean.... those hair are SUPER fine, SUPER short and SUPER dense (far shorter, denser and most likely also finer than those on our head)
It'd be the most realistic way, but also the one, eating most resources, and the one, most likely having problems due to inversed normals and/or ray-nudge-distance-troubles....
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I'm pretty sure, that here, Oren Nayar will be better than Diffuse, btw.
It'd be the most realistic way, but also the one, eating most resources, and the one, most likely having problems due to inversed normals and/or ray-nudge-distance-troubles....
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I'm pretty sure, that here, Oren Nayar will be better than Diffuse, btw.
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