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how to make a laser?
Posted: Tue Aug 05, 2008 11:20 pm
by aslocum
anyone had a good idea how to make a (red) laser material?
Posted: Wed Aug 06, 2008 12:04 am
by Borgleader
The question is more like "are lasers possible in indigo"
and it would be more of a matter of making a red mesh emitter than a material. i guess.
Posted: Wed Aug 06, 2008 12:22 am
by pixie
It's easy... you just have to know how a laser is built

Posted: Wed Aug 06, 2008 12:58 am
by CTZn
yeah but don't expect Indigo to do quantic stuff though
Have someone tried a specular with ior 1.0 emitting light (+diffraction) ?
Posted: Wed Aug 06, 2008 2:44 am
by pixie
if you use some fresnel lens you see light accumulating in given areas, I know some lasers use ruby... it's a matter to try to emulate real stuff and see if it applies, after all this is a physic light simulator
BTW I was thinking that there was some quantum bits on indigo or at least in the algorithms used by it.
Posted: Wed Aug 06, 2008 4:07 am
by Borgleader
how about one of you indigo gurus tries it

Posted: Wed Aug 06, 2008 5:22 am
by Deus
Fake it using a light source that has a dirac spike in its spectrum emission and put a point lightsource at the end of an almost infinite small tube using a completely absorbant material. That way only one very thin ray of light will escape. (You would't wanna try it without metropolis. Then very little light will escape)
Its sort of cheating but I bet it will work good in practice.
Posted: Wed Aug 06, 2008 5:30 am
by pixie
Slow Slow Slow...

Posted: Wed Aug 06, 2008 5:34 am
by zsouthboy
Deus nailed it: for now (Ono may eventually integrate, perhaps with full IES profiles, a way to do this otherwise) stick an emitter at the end of a long tube.
You're not actually going to collimate the laser light by designing a laser setup, that portion of the physics of light isn't simulated.
Posted: Wed Aug 06, 2008 5:45 am
by CTZn
Quantum physics, as I specified
Code: Select all
Fatal Error: IndigoDriverExcep: SceneLoaderExcep: Found unexpected element 'base_emission' in element 'specular'
Ah, specular can't emit light ?
Medium/null needs volumetric emission
Posted: Wed Aug 06, 2008 6:49 am
by v_mulligan
Another way to do it would be to put a very tiny, very bright hemisphere-shaped emitter at the focus of a parabolic mirror. The beam that comes off the mirror will have all of its rays parallel. You'll either have to put in an object for the beam to strike, or you'll need to use atmospherics if you want the beam to be visible.
In real life, this parabolic mirror setup would give you a straight beam, but the beam wouldn't be coherent. Indigo doesn't simulate the aspects of the beam that would differentiate it from a real laser, though. You won't get the same diffraction effects you would with a real laser, unfortunately.
Posted: Wed Aug 06, 2008 10:34 am
by v_mulligan
By the way -- if you try this, be sure to post it, eh? I'm curious to see how well it works

.
Posted: Wed Aug 06, 2008 11:21 am
by pixie
Parabolic mirror set-up
Site regarding mathematical functions
How to get focus out of a parable
Well, it works more or less... I added a cylinder with ss on the right light on the left it's
au naturel 
Still you will find that the light is parallel although not like in a laser perhaps... most, not to say all, of the light in the floor is indirect lighting from the ball.
Posted: Wed Aug 06, 2008 2:29 pm
by alex22
Nice, how do you do the parable?
I tried it with an special IES and an squashed halfsphere as mirror, but I can't get it parallel, its always diverging a bit.
The IES is a light which sends out max between zero and one degrees and null above that.
Posted: Wed Aug 06, 2008 2:30 pm
by Borgleader
thats a really nice test

gotta try that myself!