Hey there,
is there a way to access the polygon normal angle to the camera?
My aim is a material which blends steep-angled polygons invisible to the camera.
Thank you in advance!
ISL-question: color shader depending on normal angle to cam?
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
ISL-question: color shader depending on normal angle to cam?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
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Re: ISL-question: color shader depending on normal angle to
I think you can set something like this up in Xpresso.
Combine the Indigo Cam tag and Indigo Comp tag with a Boole and a rangemapper.
Plus some custom inputs on cam.
Or set up something similar via Python in c4d.
Kinda the 2 most viable options i think.
Combine the Indigo Cam tag and Indigo Comp tag with a Boole and a rangemapper.
Plus some custom inputs on cam.
Or set up something similar via Python in c4d.
Kinda the 2 most viable options i think.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: ISL-question: color shader depending on normal angle to
Hehe, tried this one but without success...Oscar J wrote:http://www.indigorenderer.com/materials/materials/1104
Doesn't this one use "camera normals"?
But it's possible; I think about the invidible to camera option.
Only as a ramp...
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Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: ISL-question: color shader depending on normal angle to
Good hint! Gonna try something... thanks!Originalplan[REGISTERED SIGN] wrote:I think you can set something like this up in Xpresso.
Combine the Indigo Cam tag and Indigo Comp tag with a Boole and a rangemapper.
Plus some custom inputs on cam.
Or set up something similar via Python in c4d.
Kinda the 2 most viable options i think.
But I would prefer a clean ISL solution of course.
Gesendet von iPhone mit Tapatalk
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: ISL-question: color shader depending on normal angle to
if you snap the code into your own shader, you need to create two color parameters named C1 & C2 respectively.zeitmeister wrote:Hehe, tried this one but without success...Oscar J wrote:http://www.indigorenderer.com/materials/materials/1104
Doesn't this one use "camera normals"?
But it's possible; I think about the invidible to camera option.
Only as a ramp...
Gesendet von iPhone mit Tapatalk
obsolete asset
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