Material that imits Vray's Toon effect.
Material that imits Vray's Toon effect.
bahamut : YO. Guys.
bahamut : i have a problem. Is there any possibility to have in indigo something like outlined edges?
bahamut : like with vray toon?
bahamut : I need to do some quasi technical animations and they would like tho have it that way
Ono-Sendai : hmm
Ono-Sendai : yeah probably
Ono-Sendai : with albedo shader on diffuse using cos theta stuff
Ono-Sendai : will try that later
bahamut : Please do
bahamut : I don't want to buy vray for this
Ono-Sendai :
Ono-Sendai : can u make a forum thread for it?
Ono-Sendai : will post my material in there
Done
bahamut : i have a problem. Is there any possibility to have in indigo something like outlined edges?
bahamut : like with vray toon?
bahamut : I need to do some quasi technical animations and they would like tho have it that way
Ono-Sendai : hmm
Ono-Sendai : yeah probably
Ono-Sendai : with albedo shader on diffuse using cos theta stuff
Ono-Sendai : will try that later
bahamut : Please do
bahamut : I don't want to buy vray for this
Ono-Sendai :
Ono-Sendai : can u make a forum thread for it?
Ono-Sendai : will post my material in there
Done
Re: Material that imits Vray's Toon effect.
Luminance slot?
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
Re: Material that imits Vray's Toon effect.
I was thinking about those: https://flyingarchitecture.com/forum/data/forum/618.jpg
Black lines. The rest should remain normal
Black lines. The rest should remain normal
Re: Material that imits Vray's Toon effect.
Here's an attempt.
- Attachments
-
- cartoon_shader.igm
- (443 Bytes) Downloaded 407 times
Re: Material that imits Vray's Toon effect.
Looks very promissing
Re: Material that imits Vray's Toon effect.
UNfortunately i got this message: A problem occurred with the scene:
Error while building scene: Error while loading diffuse material 'mat1': Invalid character '?'.
buffer, line 6:
vec3(line ? 0.1 : 0.6)
^.
What version of idigo should I be using?
Error while building scene: Error while loading diffuse material 'mat1': Invalid character '?'.
buffer, line 6:
vec3(line ? 0.1 : 0.6)
^.
What version of idigo should I be using?
Re: Material that imits Vray's Toon effect.
del
Last edited by Zalevskiy on Fri May 28, 2021 5:08 pm, edited 2 times in total.
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Re: Material that imits Vray's Toon effect.
sorry for my ignorance, Ono, but can you explain the || bit of the code within "line"? seems like an "and" or "also" type operation? this effect is similar to somethings I have been trying to work out on my own, combining meanCurvature() with some other property, but I think my approach has been super convoluted so far. I'd like to understand this more...
Re: Material that imits Vray's Toon effect.
|| is logical or.
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Re: Material that imits Vray's Toon effect.
ok, roughly what I suspected, but somehow couldn't find info on it anywhere. thanks!
- pixie
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Re: Material that imits Vray's Toon effect.
isl potential is humongous!OnoSendai wrote:Here's an attempt.
Re: Material that imits Vray's Toon effect.
To me it seems not work.
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
Re: Material that imits Vray's Toon effect.
The shader is working but it is not fit for your scene, contegufo. It works best with smooth surfaces. Subdividing geometries may produce better results too.
obsolete asset
- pixie
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Re: Material that imits Vray's Toon effect.
And the should have a little bevel too.CTZn wrote:The shader is working but it is not fit for your scene, contegufo. It works best with smooth surfaces. Subdividing geometries may produce better results too.
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