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[REQ] "Randome Tile Adjustment"

Posted: Fri Jun 13, 2014 10:03 pm
by Zom-B
Hey guys.

I stumbled upon this nice little 3D Max script that can adjust color for each tile of a material, like each leave in a tree my a random value: http://www.cg-source.com/uniquematerialids.php

Maybe something like that is possible in Indigo via ISL too.

I think that with such a shader foliage scenes could be pushed even further for a more realistic and better look, while allowing the artist to adjust stuff quickly!

Thanks in advanced!

Re: [REQ] "Randome Tile Adjustment"

Posted: Sat Jun 14, 2014 12:32 am
by Voytech
That would be super useful!... Foliage, bricks, pavers, etc...

Re: [REQ] "Randome Tile Adjustment"

Posted: Sat Jun 14, 2014 2:25 am
by CTZn
ISL does allow for this mechanism through the objectID() tag iirc, check on the tech pdf.