Sloppy coating material

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fused
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Sloppy coating material

Post by fused » Thu May 29, 2014 3:53 am

This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job.

Image

The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces.
The curvature is simulating paint sticking in crevices on the surface.

You can find the material in the material database.

FakeShamus
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Re: Sloppy coating material

Post by FakeShamus » Thu May 29, 2014 5:24 am

so good!

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juan_irender
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Re: Sloppy coating material

Post by juan_irender » Thu May 29, 2014 5:44 am

Very nice shader, Fused!

Thanks.
C4D R18 Studio user
Blender user :D

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Zom-B
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Re: Sloppy coating material

Post by Zom-B » Thu May 29, 2014 7:01 am

This one looks really interesting, well done mate!
polygonmanufaktur.de

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Pibuz
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Re: Sloppy coating material

Post by Pibuz » Thu May 29, 2014 9:52 am

WTF!
Well That's Fantastic! :lol:

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Headroom
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Re: Sloppy coating material

Post by Headroom » Thu May 29, 2014 1:35 pm

Pibuz wrote:WTF!
Well That's Fantastic! :lol:
HaHA. good one :lol:

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zeitmeister
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Re: Sloppy coating material

Post by zeitmeister » Fri May 30, 2014 1:22 am

Very cool shader!!


Grüsse, zeiti
Cheers, David



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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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CTZn
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Re: Sloppy coating material

Post by CTZn » Fri May 30, 2014 5:59 am

looks nice, take care !
obsolete asset

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Pibuz
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Re: Sloppy coating material

Post by Pibuz » Fri May 30, 2014 11:04 pm

..the starting point of a dirt shader? :wink:

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