Hi,
I got a colleague interested in Indigo: he started playing around with the material editor and came up with this material.
Cant wait to see what effects one could create when tweaking it and using it on geometry
Geometrical Patterns in Material...cool effect
Geometrical Patterns in Material...cool effect
- Attachments
-
- <?xml version="1.0" encoding="utf-8"?>
<scenedata>
<material>
<name>previewmaterial</name>
<diffuse>
<displacement>
<shader>
<shader><![CDATA[
def eval() real :
noise(getTexCoords(0))*0.05
]]></shader>
</shader>
</displacement>
<albedo>
<shader>
<shader><![CDATA[
def eval(vec3 pos) vec3 :
if( fract(doti(getTexCoords(0))*3.000) <= 0.5000,
if (fract(dotj(getTexCoords(0))*3.000) <= 0.5000, vec3(0.9, 0.0, 0.0), vec3(0.2, 0.4, 0.6) ),
if (fract(dotj(getTexCoords(0))*3.000) >= 0.5000, vec3(0.9, 0.0, 0.0), vec3(0.2, 0.4, 0.6) )
)
]]></shader>
</shader>
</albedo>
<layer>0</layer>
</diffuse>
</material>
</scenedata>
Re: Geometrical Patterns in Material...cool effect
That one looks like the Displacement on the small bubbles inside the TestSphere went wild ^^
You can see that bubbles here for example:
Looks like that needs to be fixed...
You can see that bubbles here for example:
Looks like that needs to be fixed...
polygonmanufaktur.de
Re: Geometrical Patterns in Material...cool effect
For ISL I used to use a square with default UVs (1x1) fitting an orthogonal camera.
Make the square width of the camera's aperture and done fitting.
Make the square width of the camera's aperture and done fitting.
obsolete asset
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