Material suggestion
Material suggestion
What would be the best way to define a glass material like in the attached photo?
Blend, Roughness, ...?
Thank you!
Blend, Roughness, ...?
Thank you!
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little gallery... http://unverzagt.biz/cottysgallery/
Re: Material suggestion
Just a glossy transparent based on a standard glass medium. Exponent to be fine tuned.cotty wrote:What would be the best way to define a glass material like in the attached photo?
Blend, Roughness, ...?
Thank you!
Generally in the real world, only one side is rough. This is doable with Indigo but somewhat exporter-unfriendly. You must define one medium and two materials using it : one specular, one glossy transparent (one for each side).
Exporter generally don't support this but Indigo GUI does. Also, you could do it with linked igms, if they are included in the right order (the one defining the medium first, the other one without medium definition) but this requires some notepad hacking!
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Material suggestion
Yup. I was going to suggest the same. It's not supported in the blender exporter either.
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Re: Material suggestion
It's easy to do with the Maya exporter, media are separate nodes that can be shared accross several materialsgalinette wrote:Generally in the real world, only one side is rough. This is doable with Indigo but somewhat exporter-unfriendly. You must define one medium and two materials using it : one specular, one glossy transparent (one for each side).
Exporter generally don't support this but Indigo GUI does.
obsolete asset
Re: Material suggestion
The ability to define materials using Blender's node system would really be the Next Big Thing for Blendigo.
I's been requested more than once
I's been requested more than once
Re: Material suggestion
Thank you for your hints. I used the frosted tinted green glass to achieve the attached result. But it renders very slow. Is there a way to fake this effekt with another "faster" material?
little gallery... http://unverzagt.biz/cottysgallery/
Re: Material suggestion
Well I don't know if it is faster, but you can create a simple specular material and apply some ISL bump noise on it with very low values & scaling...cotty wrote:Is there a way to fake this effekt with another "faster" material?
polygonmanufaktur.de
Re: Material suggestion
I tried something like that a while ago and found that it rendered at the same speed as Glossy Trans material, though I used an image for bump rather than ISL.Zom-B wrote:Well I don't know if it is faster, but you can create a simple specular material and apply some ISL bump noise on it with very low values & scaling...cotty wrote:Is there a way to fake this effekt with another "faster" material?
I don't think there is anyway to cheat this one. Using Glossy Transparent will be easier and give you better results than anything else I can think of at the moment.
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Material suggestion
Actually it is exactly that; a glass surface which is simply roughened.
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Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Material suggestion
Convergence will be slower (as it does not importance sample the glossy brdf anymore)Zom-B wrote:Well I don't know if it is faster, but you can create a simple specular material and apply some ISL bump noise on it with very low values & scaling...cotty wrote:Is there a way to fake this effekt with another "faster" material?
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Material suggestion
Coming from a newbie , maybe you already did but use plain bidir - not MLT, also turn off glass accel for this scene.
Re: Material suggestion
Hey cotty!
The simplest thing you can do is render a plain blue-greeenish glass, and then fake the blurriness in photoshop through selecting an area and applying a blur filter
some explaining images here
http://www.grafica3dblog.it/photoshop_glass_vray.htm
The simplest thing you can do is render a plain blue-greeenish glass, and then fake the blurriness in photoshop through selecting an area and applying a blur filter
some explaining images here
http://www.grafica3dblog.it/photoshop_glass_vray.htm
Re: Material suggestion
Hmmm... What's the purpose of unbiased rendering thenPibuz wrote:Hey cotty!
The simplest thing you can do is render a plain blue-greeenish glass, and then fake the blurriness in photoshop through selecting an area and applying a blur filter
some explaining images here
http://www.grafica3dblog.it/photoshop_glass_vray.htm
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Material suggestion
We all know that unbiased rendering takes some time: Cotty wanted to spare some, so I guess he was in a hurry for some reason. Tha is all
I am basically not a cheater
I am basically not a cheater
Re: Material suggestion
Artists have their ways that unbiased rendering ignoresgalinette wrote:Hmmm... What's the purpose of unbiased rendering thenPibuz wrote:Hey cotty!
The simplest thing you can do is render a plain blue-greeenish glass, and then fake the blurriness in photoshop through selecting an area and applying a blur filter
some explaining images here
http://www.grafica3dblog.it/photoshop_glass_vray.htm
obsolete asset
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