Introducing parametric ISL shaders

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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CTZn
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Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Introducing parametric ISL shaders

Post by CTZn » Thu Jan 12, 2012 4:47 pm

Headroom wrote:I'd love to have a 3D texture, comparable for example to Blender internal procedural texture. That would eliminate the need having to UV map everything.

No free lunch so far :lol: :lol: :lol:
We are sitting at the same table headroom, having consumed this we want the next plate already ! Thanks.

Behold, for the great chef is among us. My pleasure Ono !
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