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ISL woods !
Posted: Mon Jun 20, 2011 2:47 am
by CTZn
first result, WIP.
It's far from realistic yet, I'm just settling the basis.
Feel free to use this thread for your owns !
Re: ISL woods !
Posted: Mon Jun 20, 2011 6:41 am
by StompinTom
Very nice! Looks like certain species of poplar. I need to make some time to start playing with ISL

Re: ISL woods !
Posted: Mon Jun 20, 2011 1:39 pm
by CTZn
This one should look a bit closer like something
Say, it's 60% done. I can see a very decent parquet made out of it already. If you are the kind to model each blade then you can shuffle their individual projections in the UV editor of your 3d application and have it for real.
It is currently more contrasted than what I was after. The planar render is it contrast wise.
Re: ISL woods !
Posted: Mon Jun 20, 2011 6:25 pm
by Meelis
Awesome material and shader

Re: ISL woods !
Posted: Tue Jun 21, 2011 3:34 am
by CTZn
Oh my, parameters UI controls are enabled in 3.0.10.
That will be some fun.
Re: ISL woods !
Posted: Thu Jun 23, 2011 1:44 am
by Pibuz
..there is no material studio embedded in the 3.0 version, is there?
Re: ISL woods !
Posted: Thu Jun 23, 2011 2:13 am
by CTZn
In the eventuality that you haven't yet found the Property Editor yet then right click on one of the movable editor title (Render Settings, Scene, OpenGL Preview) to show a menu to enable it.
If you are asking wether Indigo 3.0 enables UI inputs for the user to alterate the shader, then yes it is in there !

- studio.gif (9.95 KiB) Viewed 9789 times
The problem being for me that the material and allowed ranges must be designed very carefully since it's way easier to have everything mezzed up.
Re: ISL woods !
Posted: Thu Jun 23, 2011 2:20 am
by Pibuz
No no! I meant a preset material studio scene, the one we use for previewing materials in the exporter..
So one can study a material separately, on a sample scene.
Am I clear?
Re: ISL woods !
Posted: Thu Jun 23, 2011 2:39 am
by CTZn
Sure clear Pibuz, sorry I was concerned by my own matters
No there isn't. I'm loading the test scene into Indigo 3.0 and use the Property Editor for this purpose. For my convenience I changed
mat_db_root_scene.igs to:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<scene>
<include>
<pathname>
C:/Indigo/shaders/2d_wood_01_sandbox_2.igm
</pathname>
</include>
<include>
<pathname>matpreviewscene_igmesh.igs</pathname>
</include>
</scene>
With the only restriction that the material name in the IGM must be 'previewmaterial'.
After editing this material you can save it from the File menu
of the Property Editor.
You will find the mat db text scene under:
\data\preview_scenes\mat_db\mat_db_root_scene.igs
Re: ISL woods !
Posted: Thu Jun 23, 2011 2:45 am
by Pibuz
OH, now I get it!
..You cannot create a shader from scratch with the UI, but if you load a material which uses a ISL shader, that will be editable?
Re: ISL woods !
Posted: Thu Jun 23, 2011 2:51 am
by CTZn
Well
you can create new materials to the scene while rendering but you can not attach them to a mesh yet, it seems...
Yes, assigning an external material from the exporter to a mesh will allow you to tweak it in any scene and save it. That external material may embed additional UI controls for specific use (materials must be written on purpose).
Tell me I didn't miss your point

Or did as well.
Re: ISL woods !
Posted: Thu Jun 23, 2011 3:10 am
by Pibuz
You totally got me CTZn
My ISL-noob question was about some basic tweakings of ISL shaders.
Let's see if I can make an example..
At the moment one can choose between spectrum, texture or ISL shader, am I right? But the ISL shader implies to paste a created code inside the dedicated window.
I am looking for a new entry in the spectrum drop down list (or in the shader zone, as well) which says "ISL shader type" and then let you choose some "presets" to be tweaked at will with simple sliders, say for example "noise", "perlin", speckle", etcetera.
At the moment one has to manually write a ISL shader, isn't it? Many people want to use procedural textures without the hassle of learning a programming language, like me

Re: ISL woods !
Posted: Thu Jun 23, 2011 4:21 am
by CTZn
I see your point Pibuz, and I don't see why we wouldn't be able to do this in the future.
So far the development effort @Glare was aiming at the renderer's core, but this included also architectural improvements allowing to introduce a much greater flexibility. 'Improvements' might be an eupemism, I think that the way Indigo handles data has been rewritten.
Re: ISL woods !
Posted: Fri Jul 01, 2011 12:59 pm
by CTZn
I think I'm going 3d...
Re: ISL woods !
Posted: Sat Jul 02, 2011 10:51 am
by Lemo
Neat stuff
Is it similar to 3d textures in Maya?
How does it looks on a complex model?